------------------------------------------------------------------------------- -- factions Mod by Sapier -- -- License WTFPL -- --! @file chatcommnd.lua --! @brief factions chat interface --! @copyright Sapier --! @author Sapier --! @date 2013-05-08 -- -- Contact sapier a t gmx net ------------------------------------------------------------------------------- local send_error = function(player, message) minetest.chat_send_player(player, message) end factions_chat = {} factions.commands = {} factions.register_command = function(cmd_name, cmd) factions.commands[cmd_name] = { -- default command name = cmd_name, faction_permissions = {}, global_privileges = {}, format = {}, infaction = true, description = "This command has no description.", run = function(self, player, argv) if self.global_privileges then local tmp = {} for i in ipairs(self.global_privileges) do tmp[self.global_privileges[i]] = true end local bool, missing_privs = minetest.check_player_privs(player, tmp) if not bool then send_error(player, "Unauthorized.") end end -- checks argument formats local args = { factions = {}, players = {}, strings = {}, other = {} } if #argv < #(self.format) then send_error(player, "Not enough parameters.") return false end for i in ipairs(self.format) do local argtype = self.format[i] local arg = argv[i] if argtype == "faction" then local fac = factions.factions[arg] if not fac then send_error(player, "Specified faction "..arg.." does not exist") return false else table.insert(args.factions, fac) end elseif argtype == "player" then local pl = minetest.get_player_by_name(arg) if not pl then send_error(player, "Player is not online.") --TODO: track existing players for offsync invites and the like return false else table.insert(args.players, pl) end elseif argtype == "string" then table.insert(args.strings, arg) else minetest.log("error", "Bad format definition for function "..self.name) send_error(player, "Internal server error") return false end end for i=#self.format, #argv, 1 do table.insert(args.other, argv[i]) end -- checks permissions local player_faction = factions.players[player] if self.infaction and not player_faction then minetest.chat_send_player(player, "This command is only available within a faction.") return false end player_faction = factions.factions[player_faction] if self.faction_permissions then for i in ipairs(self.faction_permissions) do if not player_faction:has_permission(player, self.faction_permissions[i]) then send_error(player, "You don't have permissions to do that.") return false end end end -- get some more data local pos = minetest.get_player_by_name(player):getpos() local chunkpos = factions.get_chunk_pos(pos) return self.on_success(player, player_faction, pos, chunkpos, args) end, on_success = function(player, faction, pos, chunkpos, args) minetest.chat_send_player(player, "Not implemented yet!") end } -- override defaults for k, v in pairs(cmd) do factions.commands[cmd_name][k] = v end end local init_commands init_commands = function() minetest.register_privilege("faction_user", { description = "this user is allowed to interact with faction mod", give_to_singleplayer = true, } ) minetest.register_privilege("faction_admin", { description = "this user is allowed to create or delete factions", give_to_singleplayer = true, } ) minetest.register_chatcommand("factions", { params = " .. ", description = "faction administration functions", privs = { interact=true }, func = factions_chat.cmdhandler, } ) minetest.register_chatcommand("f", { params = " text", description = "send message to a specific faction", privs = { faction_user=true }, func = factions_chat.cmdhandler, } ) end ------------------------------------------- -- R E G I S T E R E D C O M M A N D S | ------------------------------------------- factions.register_command ("claim", { faction_permissions = {"claim"}, description = "Claim the plot of land you're on.", on_success = function(player, faction, pos, chunkpos, args) local chunk = factions.chunks[chunkpos] if not chunk then minetest.chat_send_player(player, "Claming chunk "..chunkpos) faction:claim_chunk(chunkpos) return true else if chunk == faction.name then send_error(player, "This chunk already belongs to your faction.") return false else send_error(player, "This chunk belongs to another faction.") return false end end end }) factions.register_command("unclaim", { faction_permissions = {"claim"}, description = "Unclaim the plot of land you're on.", on_success = function(player, faction, pos, chunkpos, args) local chunk = factions.chunks[chunkpos] if chunk ~= faction.name then send_error(player, "This chunk does not belong to you.") return false else faction:unclaim_chunk(chunkpos) return true end end }) --list all known factions factions.register_command("list", { description = "List all registered factions.", infaction = false, on_success = function(player, faction, pos, chunkpos, args) local list = factions.get_faction_list() local tosend = "Existing factions:" for i,v in ipairs(list) do if i ~= #list then tosend = tosend .. " " .. v .. "," else tosend = tosend .. " " .. v end end minetest.chat_send_player(player, tosend, false) return true end }) --show factions mod version factions.register_command("version", { description = "Displays mod version.", on_success = function(player, faction, pos, chunkpos, args) minetest.chat_send_player(player, "factions: version " .. factions_version , false) end }) --show description of faction factions.register_command("info", { format = {"faction"}, description = "Shows a faction's description.", on_success = function(player, faction, pos, chunkpos, args) minetest.chat_send_player(player, "factions: " .. args.factions[1].name .. ": " .. args.factions[1].description, false) return true end }) factions.register_command("leave", { description = "Leave your faction.", on_success = function(player, faction, pos, chunkpos, args) faction:remove_player(player) --TODO: message? return true end }) factions.register_command("kick", { faction_permissions = {"playerslist"}, format = {"player"}, description = "Kick a player from your faction.", on_success = function(player, faction, pos, chunkpos, args) local victim = args.players[1] if factions.players[victim.name] == faction.name and victim.name ~= faction.leader then -- can't kick da king faction:remove_player(player) --TODO: message? return true else send_error(player, "Cannot kick player "..victim.name) return false end end }) --create new faction factions.register_command("create", { format = {"string"}, infaction = false, description = "Create a new faction.", on_success = function(player, faction, pos, chunkpos, args) if faction then send_error(player, "You are already in a faction.") return false end local factionname = args.strings[1] if factions.can_create_faction(factionname) then new_faction = factions.new_faction(factionname, nil) new_faction:add_player(player, new_faction.default_leader_rank) return true else send_error(player, "Faction cannot be created.") return false end end }) factions.register_command("join", { format = {"faction"}, description = "Join a faction.", infaction = false, on_success = function(player, faction, pos, chunkpos, args) local new_faction = args.factions[1] if new_faction:can_join(player) then if player_faction then -- leave old faction player_faction:remove_player(player) --TODO: message end new_faction:add_player(player) else send_error(player, "You cannot join this faction.") return false end return true end }) factions.register_command("disband", { faction_permissions = {"disband"}, description = "Disband your faction.", on_success = function(player, faction, pos, chunkpos, args) faction:disband() return true end }) factions.register_command("close", { faction_permissions = {"playerslist"}, description = "Make your faction invite-only.", on_success = function(player, faction, pos, chunkpos, args) faction:toggle_join_free(false) --TODO: message return true end }) factions.register_command("open", { faction_permissions = {"playerslist"}, description = "Allow any player to join your faction.", on_success = function(player, faction, pos, chunkpos, args) faction:toggle_join_free(true) --TODO: message return true end }) factions.register_command("description", { faction_permissions = {"description"}, description = "Set your faction's description", on_success = function(player, faction, pos, chunkpos, args) faction:set_description(table.concat(args.other," ")) --TODO: message return true end }) factions.register_command("invite", { format = {"player"}, faction_permissions = {"playerslist"}, description = "Invite a player to your faction.", on_success = function(player, faction, pos, chunkpos, args) faction:invite_player(args.players[1]:get_player_name()) --TODO: message return true end }) factions.register_command("uninvite", { format = {"player"}, faction_permissions = {"playerslist"}, description = "Revoke a player's invite.", on_success = function(player, faction, pos, chunkpos, args) faction:revoke_invite(args.players[1]:get_player_name()) --TODO: message return true end }) factions.register_command("delete", { global_privileges = {"faction_admin"}, format = {"faction"}, infaction = false, description = "Delete a faction.", on_success = function(player, faction, pos, chunkpos, args) args.factions[1]:disband() --TODO: message return true end }) factions.register_command("ranks", { description = "List ranks within your faction", on_success = function(player, faction, pos, chunkpos, args) for rank, permissions in pairs(faction.ranks) do minetest.chat_send_player(player, rank..": "..table.concat(permissions, " ")) end return true end }) factions.register_command("who", { description = "List players in your faction, and their ranks.", on_success = function(player, faction, pos, chunkpos, args) if not faction.players then minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")") return true end for player, rank in pairs(faction.players) do minetest.chat_send_player(player, player.." ("..rank..")") end return true end }) factions.register_command("newrank", { description = "Add a new rank.", format = {"string"}, faction_permissions = {"ranks"}, on_success = function(player, faction, pos, chunkpos, args) local rank = args.strings[1] if faction.ranks[rank] then --TODO: rank already exists return false end faction:add_rank(rank, args.other) return true end }) factions.register_command("delrank", { description = "Replace and delete a rank.", format = {"string", "string"}, faction_permissions = {"ranks"}, on_success = function(player, faction, pos, chunkpos, args) local rank = args.strings[1] local newrank = args.strings[2] if not faction.ranks[rank] or not faction.ranks[rank] then --TODO: error (one of either ranks do not exist) return false end faction:delete_rank(rank, newrank) return true end }) factions.register_command("setspawn", { description = "Set the faction's spawn", faction_permissions = {"spawn"}, on_success = function(player, faction, pos, chunkpos, args) faction:set_spawn(pos) return true end }) factions.register_command("where", { description = "See whose chunk you stand on.", infaction = false, on_success = function(player, faction, pos, chunkpos, args) local chunk = factions.chunks[chunkpos] minetest.chat_send_player(player, "You are standing on chunk "..chunkpos) if not chunk then minetest.chat_send_player(player, "This chunk is free.") else minetest.chat_send_player(player, "This chunk belongs to "..chunk) end return true end }) factions.register_command("help", { description = "Shows help for commands.", infaction = false, on_success = function(player, faction, pos, chunkpos, args) factions_chat.show_help(player) end }) factions.register_command("spawn", { description = "Shows your faction's spawn", infaction = true, on_success = function(player, faction, pos, chunkpos, args) if faction.spawn then minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")") return true else minetest.chat_send_player(player, "Your faction has no spawn set.") end end }) ------------------------------------------------------------------------------- -- name: cmdhandler(playername,parameter) -- --! @brief chat command handler --! @memberof factions_chat --! @private -- --! @param playername name --! @param parameter data supplied to command ------------------------------------------------------------------------------- factions_chat.cmdhandler = function (playername,parameter) local player = minetest.env:get_player_by_name(playername) local params = parameter:split(" ") local player_faction = factions.players[playersname] if parameter == nil or parameter == "" then if player_faction then minetest.chat_send_player(playername, player_faction.description) else minetest.chat_send_player(playername, "You are part of no faction") end return end local cmd = factions.commands[params[1]] if not cmd then send_error(playername, "Unknown command.") return false end local argv = {} for i=2, #params, 1 do table.insert(argv, params[i]) end cmd:run(playername, argv) end ------------------------------------------------------------------------------- -- name: show_help(playername,parameter) -- --! @brief send help message to player --! @memberof factions_chat --! @private -- --! @param playername name ------------------------------------------------------------------------------- function factions_chat.show_help(playername) local MSG = function(text) minetest.chat_send_player(playername,text,false) end MSG("factions mod") MSG("Usage:") for k, v in pairs(factions.commands) do local args = {} for i in ipairs(v.format) do table.insert(args, v.format[i]) end MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description) end end init_commands()