function ip_convert() local path = minetest.get_worldpath() .. "/factions_iplist.txt" local file, error = io.open(path, "r") if file ~= nil then local raw_data = file:read("*a") local ips = minetest.deserialize(raw_data) file:close() for i, k in pairs(ips) do factions.player_ips.set(i, k) end os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt") end end function faction_convert() local path = minetest.get_worldpath() .. "/factions.conf" local file, error = io.open(path, "r") if file ~= nil then local raw_data = file:read("*a") local tabledata = minetest.deserialize(raw_data) file:close() if tabledata then for facname, faction in pairs(tabledata) do factions.factions.set(facname, faction) for player, rank in pairs(faction.players) do factions.players.set(player, facname) end for parcelpos, val in pairs(faction.land) do factions.parcels.set(parcelpos, facname) end end os.rename(path, minetest.get_worldpath() .. "/factions_old.conf") end end end ip_convert() faction_convert()