function factions.can_use_node(pos, player,permission) if not player then return false end local parcel_faction = factions.get_faction_at(pos) if not parcel_faction then return true end local player_faction = factions.get_player_faction(player) if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then return true end end -- Make default chest the faction chest. if minetest.registered_nodes["default:chest"] then minetest.register_lbm({ label = "Replace faction chest with default one.", name = "factions:replace_factions_chest", nodenames = {"factions:chest"}, action = function(pos, node) minetest.swap_node(pos, {name="default:chest"}) local parcel_faction = factions.get_faction_at(pos) if parcel_faction then local meta = minetest.get_meta(pos) meta:set_string("faction", parcel_faction.name or "") meta:set_string("infotext", "Faction Chest (owned by faction " .. meta:get_string("faction") .. ")") end end }) local dc = minetest.registered_nodes["default:chest"] local def_on_rightclick = dc.on_rightclick local clonenode = {} for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end clonenode.after_place_node = function(pos, placer) local parcel_faction = factions.get_faction_at(pos) if parcel_faction then local meta = minetest.get_meta(pos) meta:set_string("faction", parcel_faction.name or "") meta:set_string("infotext", "Faction Chest (owned by faction " .. meta:get_string("faction") .. ")") end end clonenode.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and factions.can_use_node(pos, player:get_player_name(),"container") end clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not factions.can_use_node(pos, player:get_player_name(),"container") then return 0 end return count end clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not factions.can_use_node(pos, player:get_player_name(),"container") then return 0 end return stack:get_count() end clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not factions.can_use_node(pos, player:get_player_name(),"container") then return 0 end return stack:get_count() end clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not factions.can_use_node(pos, clicker:get_player_name(),"container") then return itemstack end def_on_rightclick(pos, node, clicker, itemstack, pointed_thing) end minetest.register_node(":default:chest",clonenode) end -- Edit default doors and trapdoors to make them require the door permission. local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b" ,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"} for i,k in ipairs(doors) do if minetest.registered_nodes[k] then local dw = minetest.registered_nodes[k] local def_after_place_node = dw.on_rightclick local def_can_dig = dw.can_dig local clonenode = {} for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if factions.can_use_node(pos, clicker:get_player_name(),"door") then def_after_place_node(pos, node, clicker, itemstack, pointed_thing) end end clonenode.can_dig = function(pos, digger) if factions.can_use_node(pos, digger:get_player_name(),"door") then return def_can_dig(pos, digger) end return false end minetest.register_node(":"..k,clonenode) end end -- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit. local x = math.floor(factions_config.parcel_size / 2.1) minetest.register_node("factions:display_node", { tiles = {"factions_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround parcel) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "", }) minetest.register_entity("factions:display", { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"factions:display_node"}, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 6 then self.object:remove() end end, }) -- End