forked from mtcontrib/factions
507 lines
15 KiB
Lua
507 lines
15 KiB
Lua
-------------------------------------------------------------------------------
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-- factions Mod by Sapier
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--
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-- License WTFPL
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--
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--! @file chatcommnd.lua
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--! @brief factions chat interface
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-05-08
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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--! @class factions_chat
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--! @brief chat interface class
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factions_chat = {}
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-------------------------------------------------------------------------------
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-- name: init()
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--
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--! @brief initialize chat interface
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--! @memberof factions_chat
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--! @public
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-------------------------------------------------------------------------------
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factions.register_command = function(cmd_name, cmd)
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factions.commands[cmd_name] = { -- default command
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name = cmd_name,
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faction_permissions = {},
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global_privileges = {},
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format = {},
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infaction = true,
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description = "This command has no description.",
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run = function(self, player, argv)
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-- check global privileges
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local global_privs = {}
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for i in ipairs(global_privileges) do
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global_privs[global_privileges] = true
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end
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local can, missing = minetest.check_player_privs(player, global_privs)
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if not can then
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--TODO: error (show missing privs?)
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return false
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end
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-- checks argument formats
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local args = {
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factions = {},
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players = {},
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strings = {},
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other = {}
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}
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for i in ipairs(format) do
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local argtype = format[i]
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local arg = argv[i]
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if argtype == "faction" then
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local fac = factions.factions[arg]
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if not fac then
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--TODO: error (faction required)
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return false
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else
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table.insert(args.factions, fac)
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end
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl then
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--TODO: error (player is not connected) --TODO: track existing players for offsync invites and the like
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return false
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else
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table.insert(args.players, pl)
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end
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elseif argtype == "string" then
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table.insert(args.strings, arg)
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else
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--TODO: error (badly formatted command definition, log to admin)
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return false
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end
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end
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for i=#format, #argv, 1 do
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table.insert(args.other, argv[i])
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end
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-- checks if player in faction
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local player_faction = factions.players[faction]
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if not player_faction and self.infaction then
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--TODO: error message
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return false
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end
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-- checks permissions
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if #faction_permissions > 1 and not player_faction then
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minetest.chat_send_player(player, "You are not part of any faction")
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return false
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elseif #faction_permissions > 1 then
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end
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-- get some more data
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local pos = minetest.get_player_by_name(player):getpos()
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local chunkpos = factions.get_chunk_pos(pos)
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return self.on_success(player, player_faction, pos, chunkpos, args)
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end,
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "Not implemented yet!")
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end
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}
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-- override defaults
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for k, v in pairs(cmd) do
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factions.commands[cmd_name][k] = v
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end
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end
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function factions_chat.init()
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minetest.register_privilege("faction_user",
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{
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description = "this user is allowed to interact with faction mod",
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give_to_singleplayer = true,
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}
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)
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minetest.register_privilege("faction_admin",
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{
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description = "this user is allowed to create or delete factions",
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give_to_singleplayer = true,
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}
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)
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minetest.register_chatcommand("factions",
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{
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params = "<cmd> <parameter 1> .. <parameter n>",
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description = "faction administration functions",
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privs = { interact=true },
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func = factions_chat.cmdhandler,
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}
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)
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minetest.register_chatcommand("f",
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{
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params = "<factionname> text",
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description = "send message to a specific faction",
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privs = { faction_user=true },
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func = factions_chat.chathandler,
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}
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)
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end
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-------------------------------------------
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-- R E G I S T E R E D C O M M A N D S |
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-------------------------------------------
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factions.register_command ("claim", {
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faction_permissions = {"claim"},
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description = "Claim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunk[chunkpos]
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if not chunk then
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--TODO: success message
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player_faction:claim_chunk(chunkpos)
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return true
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else
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if chunk == player_faction.name then
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--TODO: error (chunk already claimed by faction)
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return false
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else
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--TODO: error (chunk claimed by another faction)
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return false
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end
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end
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end
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})
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factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunk[chunkpos]
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if chunk ~= player_faction.name then
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--TODO: error (not your faction's chunk)
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return false
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else
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player_faction:unclaim_chunk(chunkpos)
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return true
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end
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end
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})
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--list all known factions
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factions.register_command("list", {
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description = "List all registered factions.",
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on_success = function(player, faction, pos, chunkpos, args)
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local list = factions.get_faction_list()
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local tosend = "factions: current available factionsmod:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(player, tosend, false)
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return true
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end
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})
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--show factions mod version
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factions.register_command("version", {
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description = "Displays mod version.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "factions: version " .. factionsmod_version , false)
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end
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})
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--show description of faction
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factions.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player,
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"factions: " .. args.factions[1].name .. ": " ..
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args.factions[1].description, false)
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return true
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end
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})
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factions.register_command("leave", {
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description = "Leave your faction."
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on_success = function(player, faction, pos, chunkpos, args)
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faction:remove_player(player)
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--TODO: message?
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return true
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end
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})
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factions.register_command("kick", {
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faction_permissions = {"playerlist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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local victim = args.players[1]
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if factions.players[victim.name] == faction.name then
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and victim.name ~= faction.leader -- can't kick da king
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faction:remove_player(player)
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--TODO: message?
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return true
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else
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--TODO: error (player is leader or in faction)
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return false
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end
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end
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})
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--create new faction
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factions.register_command("create", {
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format = {"string"},
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infaction = false,
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description = "Create a new faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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if faction then
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--TODO: error (cannot create faction while in faction)
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return false
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end
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local factioname = args.strings[1]
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if factions.can_create_faction(factionname) then
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new_faction = factions.create_faction(faction)
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new_faction:add_player(player)
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new_faction:set_leader(player)
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return true
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else
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--TODO: error (cannot create faction)
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return false
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end
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end
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})
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factions.register_commmand("join", {
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format = {"faction"},
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description = "Join a faction.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if player_faction then -- leave old faction
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player_faction:remove_player(player)
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--TODO: message
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end
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new_faction:add_player(player)
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else
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--TODO: error (could not join faction)
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return false
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end
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return true
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end
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})
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factions.register_command("disband", {
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faction_permissions = {"disband"},
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description = "Disband your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:disband()
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--TODO: message
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return true
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end
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})
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factions.register_command("close", {
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faction_permissions = {"playerslist"},
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description = "Make your faction invite-only.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(false)
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--TODO: message
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return true
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end
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})
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factions.register_command("open", {
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faction_permissions = {"playerslist"},
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description = "Allow any player to join your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(true)
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--TODO: message
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return true
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end
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})
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factions.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_description(args.other.concat(" "))
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--TODO: message
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return true
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end
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})
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factions.register_command("invite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Invite a player to your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:invite_player(args.players[1]:get_player_name)
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--TODO: message
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return true
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end
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})
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factions.register_command("uninvite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Revoke a player's invite.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:revoke_invite(args.players[1]:get_player_name)
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--TODO: message
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return true
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end
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})
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factions.register_command("delete", {
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global_privileges = {"faction_admin"},
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format = {"faction"},
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description = "Delete a faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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args.factions[1]:disband()
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--TODO: message
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return true
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end
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})
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factions.register_command("ranks", {
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description = "List ranks within your faction",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction then
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--TODO: error message
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return false
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end
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for rank, permissions in pairs(faction.ranks) do
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minetest.chat_send_player(player:get_player_name(), rank..": "..table.concat(permissions, " "))
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end
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return true
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end
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})
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factions.register_command("who", {
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description = "List players in your faction, and their ranks.",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction then
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--TODO: error message
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return false
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end
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for player, rank in ipairs(faction.players) do
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minetest.chat_send_player(player:get_player_name(), player.." ("..rank..")")
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end
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return true
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end
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})
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factions.register_command("newrank", {
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description = "Add a new rank.",
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format = {"string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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if faction.ranks[rank] then
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--TODO: rank already exists
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return false
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end
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faction:new_rank(rank, args.other)
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return true
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end
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})
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factions.register_command("delrank", {
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description = "Replace and delete a rank.",
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format = {"string", "string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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local newrank = args.string[2]
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if not faction.ranks[rank] or not faction.ranks[rank] then
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--TODO: error (one of either ranks do not exist)
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return false
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end
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faction:delete_rank(rank, newrank)
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return true
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end
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})
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factions.register_command("setspawn", {
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description = "Set the faction's spawn",
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faction_permissions = {"spawn"},
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_spawn(pos)
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return true
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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--
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--! @brief chat command handler
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--! @memberof factions_chat
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--! @private
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--
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--! @param playername name
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--! @param parameter data supplied to command
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-------------------------------------------------------------------------------
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function factions_chat.cmdhandler(playername,parameter)
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local player = minetest.env:get_player_by_name(playername)
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local params = parameter:split(" ")
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local player_faction = factions.players[playersname]
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if parameter == nil or
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parameter == "" then
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if player_faction then
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minetest.chat_send_player(playername, player_faction.description)
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else
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--TODO: message, no faction
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end
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return
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end
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local cmd = factions.commands[params[1]]
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if not cmd then
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--TODO: error (unknown command)
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end
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local argv = {}
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for i=2, #params, 1 do
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table.insert(argv, params[i])
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end
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cmd.run(player, argv)
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end
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-------------------------------------------------------------------------------
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-- name: show_help(playername,parameter)
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--
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--! @brief send help message to player
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--! @memberof factions_chat
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--! @private
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--
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--! @param playername name
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-------------------------------------------------------------------------------
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function factions_chat.show_help(playername)
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local MSG = function(text)
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minetest.chat_send_player(playername,text,false)
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end
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MSG("factions mod")
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MSG("Usage:")
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for k, v in pairs(factions.commands) do
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local args = {}
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for i in ipairs(v.format) do
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table.insert(args, v.format[i])
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end
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MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
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end
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end
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