factions/nodes.lua
Coder12a 6765f66c6d Add bulk_save
Wait 5 seconds before saving. Just to take it easy on the harddisk. When the last player leaves it saves instantly.
2018-11-01 11:09:29 -05:00

153 lines
5.2 KiB
Lua

function factions.can_use_node(pos, player,permission)
if not player then
return false
end
local parcel_faction = factions.get_faction_at(pos)
if not parcel_faction then
return true
end
local player_faction = factions.get_player_faction(player)
if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
return true
end
end
-- Make default chest the faction chest.
if minetest.registered_nodes["default:chest"] then
minetest.register_lbm({
label = "Replace faction chest with default one.",
name = "factions:replace_factions_chest",
nodenames = {"factions:chest"},
action = function(pos, node)
minetest.swap_node(pos, {name="default:chest"})
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
end
end
})
local dc = minetest.registered_nodes["default:chest"]
local def_on_rightclick = dc.on_rightclick
local clonenode = {}
for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
clonenode.after_place_node = function(pos, placer)
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
end
end
clonenode.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(),"container")
end
clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return count
end
clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
return itemstack
end
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
minetest.register_node(":default:chest",clonenode)
end
-- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
for i,k in ipairs(doors) do
if minetest.registered_nodes[k] then
local dw = minetest.registered_nodes[k]
local def_after_place_node = dw.on_rightclick
local def_can_dig = dw.can_dig
local clonenode = {}
for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_node(pos, clicker:get_player_name(),"door") then
def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
end
end
clonenode.can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(),"door") then
return def_can_dig(pos, digger)
end
return false
end
minetest.register_node(":"..k,clonenode)
end
end
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
local x = math.floor(factions_config.parcel_size / 2.1)
minetest.register_node("factions:display_node", {
tiles = {"factions_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround parcel)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
})
minetest.register_entity("factions:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"factions:display_node"},
timer = 0,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 6 then
self.object:remove()
end
end,
})
-- End