farming/cucumber.lua

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--= Cucumber (Original textures from DocFarming mod)
-- https://forum.minetest.net/viewtopic.php?id=3948
minetest.register_craftitem("farming:cucumber", {
description = "Cucumber",
inventory_image = "farming_cucumber.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1")
end,
on_use = minetest.item_eat(4),
})
-- Define Cucumber growth stages
minetest.register_node("farming:cucumber_1", {
drawtype = "plantlike",
tiles = {"farming_cucumber_1.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:cucumber_2", {
drawtype = "plantlike",
tiles = {"farming_cucumber_2.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:cucumber_3", {
drawtype = "plantlike",
tiles = {"farming_cucumber_3.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
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-- Last stage of growth does not have growing group so abm never checks these
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minetest.register_node("farming:cucumber_4", {
drawtype = "plantlike",
tiles = {"farming_cucumber_4.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = {
items = {
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{items = {'farming:cucumber'}, rarity = 1},
{items = {'farming:cucumber 2'}, rarity = 2},
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}
},
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
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sounds = default.node_sound_leaves_defaults(),
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})