farming/crops/cotton.lua

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local S = farming.translate
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local a = farming.recipe_items
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-- wild cotton as a source of cotton seed and a chance of cotton itself
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minetest.register_node("farming:cotton_wild", {
description = S("Wild Cotton"),
drawtype = "plantlike",
waving = 1,
tiles = {"farming_cotton_wild.png"},
inventory_image = "farming_cotton_wild.png",
wield_image = "farming_cotton_wild.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {
handy = 1, snappy = 3, attached_node = 1, flammable = 4, compostability = 60
},
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drop = {
items = {
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:seed_cotton"}, rarity = 1}
}
},
sounds = farming.sounds.node_sound_leaves_defaults(),
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selection_box = {
type = "fixed",
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fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16}
}
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})
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-- cotton seeds
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minetest.register_node("farming:seed_cotton", {
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description = S("Cotton Seed"),
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tiles = {"farming_cotton_seed.png"},
inventory_image = "farming_cotton_seed.png",
wield_image = "farming_cotton_seed.png",
drawtype = "signlike",
groups = {
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compostability = 48, seed = 1, snappy = 3, attached_node = 1,
flammable = 4, growing = 1
},
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paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
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selection_box = farming.select,
next_plant = "farming:cotton_1",
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_cotton")
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "farming:cotton_1", param2 = 1})
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end
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})
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-- cotton
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minetest.register_craftitem("farming:cotton", {
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description = S("Cotton"),
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inventory_image = "farming_cotton.png",
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groups = {flammable = 4, compostability = 50}
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})
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-- string
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if not farming.mcl then
minetest.register_craftitem("farming:string", {
description = S("String"),
inventory_image = "farming_string.png",
groups = {flammable = 2}
})
end
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-- cotton to wool
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minetest.register_craft({
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output = a.wool,
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recipe = {
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{"farming:cotton", "farming:cotton"},
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{"farming:cotton", "farming:cotton"}
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}
})
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-- cotton to string
minetest.register_craft({
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output = a.string .. " 2",
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recipe = {
{"farming:cotton"},
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{"farming:cotton"}
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}
})
-- can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "farming:string",
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burntime = 1
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})
minetest.register_craft({
type = "fuel",
recipe = "farming:cotton",
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burntime = 1
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})
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-- cotton definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_cotton_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
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selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 4, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
},
sounds = farming.sounds.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:cotton_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_cotton_2.png"}
minetest.register_node("farming:cotton_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_cotton_3.png"}
minetest.register_node("farming:cotton_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_cotton_4.png"}
minetest.register_node("farming:cotton_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_cotton_5.png"}
def.drop = {
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items = {
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{items = {"farming:seed_cotton"}, rarity = 1}
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}
}
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minetest.register_node("farming:cotton_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_cotton_6.png"}
def.drop = {
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items = {
{items = {"farming:cotton"}, rarity = 1},
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{items = {"farming:cotton"}, rarity = 2}
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}
}
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minetest.register_node("farming:cotton_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_cotton_7.png"}
def.drop = {
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items = {
{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:seed_cotton"}, rarity = 1},
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{items = {"farming:seed_cotton"}, rarity = 2}
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}
}
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minetest.register_node("farming:cotton_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_cotton_8.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:cotton"}, rarity = 3},
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{items = {"farming:seed_cotton"}, rarity = 1},
{items = {"farming:seed_cotton"}, rarity = 2},
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{items = {"farming:seed_cotton"}, rarity = 3}
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}
}
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minetest.register_node("farming:cotton_8", table.copy(def))
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-- add to registered_plants
farming.registered_plants["farming:cotton"] = {
crop = "farming:cotton",
seed = "farming:seed_cotton",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
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--[[ Cotton using api
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farming.register_plant("farming:cotton", {
description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
groups = {flammable = 2},
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steps = 8,
})]]
-- mapgen
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local mg = farming.mapgen == "v6"
def = {
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grow_on = mg and {"default:dirt_with_grass"} or {"default:dry_dirt_with_dry_grass",
"mcl_core:dirt_with_grass"},
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biome = mg and {"jungle"} or {"savanna"}
}
minetest.register_decoration({
name = "farming:cotton_wild",
deco_type = "simple",
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place_on = def.grow_on,
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 50, y = 50, z = 50},
seed = 4242,
octaves = 3,
persist = 0.7
},
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biomes = def.biome,
y_max = 31000,
y_min = 1,
decoration = "farming:cotton_wild"
})