farming/crops/raspberry.lua

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local S = farming.intllib
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-- raspberries
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minetest.register_craftitem("farming:raspberries", {
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description = S("Raspberries"),
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inventory_image = "farming_raspberries.png",
groups = {seed = 2, food_raspberries = 1, food_raspberry = 1,
food_berry = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:raspberry_1")
end,
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on_use = minetest.item_eat(1)
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})
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-- raspberry smoothie
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minetest.register_craftitem("farming:smoothie_raspberry", {
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description = S("Raspberry Smoothie"),
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inventory_image = "farming_raspberry_smoothie.png",
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
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groups = {vessel = 1, drink = 1}
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})
minetest.register_craft({
output = "farming:smoothie_raspberry",
recipe = {
{"default:snow"},
{"group:food_raspberries"},
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{"vessels:drinking_glass"}
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}
})
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-- raspberries definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_raspberry_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
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-- stage 1
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minetest.register_node("farming:raspberry_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_raspberry_2.png"}
minetest.register_node("farming:raspberry_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_raspberry_3.png"}
minetest.register_node("farming:raspberry_3", table.copy(def))
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-- stage 4 (final)
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def.tiles = {"farming_raspberry_4.png"}
def.groups.growing = nil
def.drop = {
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items = {
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{items = {"farming:raspberries 2"}, rarity = 1},
{items = {"farming:raspberries"}, rarity = 2},
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{items = {"farming:raspberries"}, rarity = 3}
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}
}
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minetest.register_node("farming:raspberry_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:raspberries"] = {
crop = "farming:raspberry",
seed = "farming:raspberries",
minlight = 13,
maxlight = 15,
steps = 4
}