farming/crops/pineapple.lua

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local S = farming.intllib
-- pineapple top
minetest.register_craftitem("farming:pineapple_top", {
description = S("Pineapple Top"),
inventory_image = "farming_pineapple_top.png",
groups = {seed = 2, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:pineapple_1")
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end
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})
-- pineapple
minetest.register_node("farming:pineapple", {
description = S("Pineapple"),
drawtype = "plantlike",
tiles = {"farming_pineapple.png"},
inventory_image = "farming_pineapple.png",
wield_image = "farming_pineapple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.27, -0.37, -0.27, 0.27, 0.44, 0.27}
},
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groups = {food_pineapple = 1, fleshy = 3, dig_immediate = 3, flammable = 2}
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})
-- pineapple
minetest.register_craftitem("farming:pineapple_ring", {
description = S("Pineapple Ring"),
inventory_image = "farming_pineapple_ring.png",
groups = {food_pineapple_ring = 1, flammable = 2},
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on_use = minetest.item_eat(1)
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})
minetest.register_craft( {
output = "farming:pineapple_ring 5",
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recipe = {{"group:food_pineapple"}},
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replacements = {{"farming:pineapple", "farming:pineapple_top"}}
})
-- pineapple juice
minetest.register_craftitem("farming:pineapple_juice", {
description = S("Pineapple Juice"),
inventory_image = "farming_pineapple_juice.png",
on_use = minetest.item_eat(4, "vessels:drinking_glass"),
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groups = {vessel = 1, drink = 1}
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})
minetest.register_craft({
output = "farming:pineapple_juice",
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recipe = {
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{"group:food_pineapple_ring", "group:food_pineapple_ring",
"group:food_pineapple_ring"},
{"", "farming:juicer", ""},
{"", "vessels:drinking_glass", ""}
},
replacements = {
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{"group:food_juicer", "farming:juicer"}
}
})
minetest.register_craft({
output = "farming:pineapple_juice 2",
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recipe = {
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{"group:food_pineapple", ""},
{"farming:juicer", ""},
{"vessels:drinking_glass", "vessels:drinking_glass"}
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},
replacements = {
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{"group:food_juicer", "farming:juicer"}
}
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})
-- crop definition
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local def = {
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drawtype = "plantlike",
visual_scale = 1.5,
tiles = {"farming_pineapple_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
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minetest.register_node("farming:pineapple_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_pineapple_2.png"}
minetest.register_node("farming:pineapple_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_pineapple_3.png"}
minetest.register_node("farming:pineapple_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_pineapple_4.png"}
minetest.register_node("farming:pineapple_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_pineapple_5.png"}
minetest.register_node("farming:pineapple_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_pineapple_6.png"}
minetest.register_node("farming:pineapple_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_pineapple_7.png"}
minetest.register_node("farming:pineapple_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_pineapple_8.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:pineapple"}, rarity = 1},
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{items = {"farming:pineapple"}, rarity = 10}
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}
}
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minetest.register_node("farming:pineapple_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:pineapple"] = {
crop = "farming:pineapple",
seed = "farming:pineapple_top",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- mapgen
local grow_on = farming.mapgen == "v6" and {"default:dirt_with_grass"}
or {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"}
local grow_near = farming.mapgen == "v6" and "default:desert_sand" or nil
local num = farming.mapgen == "v6" and 1 or -1
minetest.register_decoration({
deco_type = "simple",
place_on = grow_on,
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.pineapple,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.6
},
y_min = 18,
y_max = 30,
decoration = {"farming:pineapple_8"},
spawn_by = grow_near,
num_spawn_by = num
})