farming/crops/parsley.lua

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local S = farming.intllib
-- item definition
minetest.register_craftitem("farming:parsley", {
description = S("Parsley"),
inventory_image = "farming_parsley.png",
groups = {seed = 2, food_parsley = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:parsley_1")
end
})
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"farming_parsley_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:parsley_1", table.copy(def))
-- stage 2
def.tiles = {"farming_parsley_2.png"}
minetest.register_node("farming:parsley_2", table.copy(def))
-- stage 3 (final)
def.tiles = {"farming_parsley_3.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
items = {
{items = {"farming:parsley 2"}, rarity = 1},
{items = {"farming:parsley"}, rarity = 2},
{items = {"farming:parsley"}, rarity = 3}
}
}
minetest.register_node("farming:parsley_3", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:parsley"] = {
crop = "farming:parsley",
seed = "farming:parsley",
minlight = 13,
maxlight = 15,
steps = 3
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.parsley,
spread = {x = 100, y = 100, z = 100},
seed = 23,
octaves = 3,
persist = 0.6
},
y_min = 10,
y_max = 40,
decoration = "farming:parsley_3"
})