forked from mtcontrib/farming
used soil wet/dry/base features of default, added dry_soil
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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- 1.45 - Dirt and Hoes are more in line with default by using dry/wet/base options
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- 1.44 - Added 'farming_stage_length' in mod settings for speed of crop growth, also thanks to TheDarkTiger for translation updates
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- 1.43 - Scythe works on use instead of right-click, added seed=1 groups to actual seeds and seed=2 group for plantable food items.
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block.
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13
hoes.lua
13
hoes.lua
@ -96,8 +96,19 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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return
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end
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-- check if (wet) soil defined
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local ndef = minetest.registered_nodes[under.name]
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if ndef.soil == nil or ndef.soil.wet == nil or ndef.soil.dry == nil then
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return
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end
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if minetest.is_protected(pt.under, user:get_player_name()) then
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minetest.record_protection_violation(pt.under, user:get_player_name())
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = "farming:soil"})
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minetest.set_node(pt.under, {name = ndef.soil.dry})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
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2
init.lua
2
init.lua
@ -7,7 +7,7 @@
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farming = {
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mod = "redo",
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version = "20200426",
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version = "20200430",
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path = minetest.get_modpath("farming"),
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select = {
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type = "fixed",
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137
soil.lua
137
soil.lua
@ -1,40 +1,141 @@
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local S = farming.intllib
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-- add soil types to existing dirt blocks
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minetest.override_item("default:dirt", {
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_grass", {
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soil = {
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base = "default:dirt_with_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_dry_grass", {
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soil = {
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base = "default:dirt_with_dry_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_rainforest_litter", {
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soil = {
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base = "default:dirt_with_rainforest_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_coniferous_litter", {
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soil = {
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base = "default:dirt_with_coniferous_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt", {
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt_with_dry_grass", {
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soil = {
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base = "default:dry_dirt_with_dry_grass",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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-- normal soil
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minetest.register_node("farming:soil", {
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description = S("Soil"),
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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-- wet soil
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minetest.register_node("farming:soil_wet", {
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description = S("Wet Soil"),
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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tiles = {
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"default_dirt.png^farming_soil_wet.png",
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"default_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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-- sand is not soil, change existing sand-soil to use normal soil
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minetest.register_alias("farming:desert_sand_soil", "farming:soil")
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minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
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-- also change new dry soil to use normal soil
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minetest.register_alias("farming:dry_soil", "farming:soil")
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minetest.register_alias("farming:dry_soil_wet", "farming:soil_wet")
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-- savanna soil
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minetest.register_node("farming:dry_soil", {
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description = S("Savanna Soil"),
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tiles = {
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"default_dry_dirt.png^farming_soil.png",
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"default_dry_dirt.png"},
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drop = "default:dry_dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.register_node("farming:dry_soil_wet", {
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description = S("Wet Savanna Soil"),
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tiles = {
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"default_dry_dirt.png^farming_soil_wet.png",
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"default_dry_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dry_dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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-- sand is not soil, change existing sand-soil to use dry soil
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minetest.register_alias("farming:desert_sand_soil", "farming:dry_soil")
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minetest.register_alias("farming:desert_sand_soil_wet", "farming:dry_soil_wet")
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-- if water near soil then change to wet soil
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minetest.register_abm({
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nodenames = {"farming:soil", "farming:soil_wet"},
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nodenames = {"group:field"},
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interval = 15,
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chance = 4,
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catch_up = false,
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action = function(pos, node)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.soil or not ndef.soil.wet
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or not ndef.soil.base or not ndef.soil.dry then return end
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pos.y = pos.y + 1
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local nn = minetest.get_node_or_nil(pos)
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pos.y = pos.y - 1
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@ -54,24 +155,20 @@ minetest.register_abm({
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return
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end
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-- check if there is water nearby and change soil accordingly
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-- if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- check if water is within 3 nodes horizontally and 1 below
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if #minetest.find_nodes_in_area(
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{x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
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{x = pos.x - 3, y = pos.y , z = pos.z - 3},
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{"group:water"}) > 0 then
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if node.name == "farming:soil" then
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minetest.set_node(pos, {name = "farming:soil_wet"})
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end
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minetest.set_node(pos, {name = ndef.soil.wet})
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elseif node.name == "farming:soil_wet" then
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minetest.set_node(pos, {name = "farming:soil"})
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elseif node.name == ndef.soil.wet then
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minetest.set_node(pos, {name = ndef.soil.dry})
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elseif node.name == "farming:soil" and minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name = "default:dirt"})
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elseif node.name == ndef.soil.dry
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and minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name = ndef.soil.base})
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end
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end,
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})
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