forked from mtcontrib/farming
added growth_check(pos, nodename) function
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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### Changelog:
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- 1.37 - Added custom 'growth_check(pos, nodename) function for crop nodes to use (check cocoa.lua for example)
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- 1.36 - Added Beetroot, Beetroot Soup (6x beetroot, 1x bowl), fix register_plant() issue, add new recipes
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- 1.36 - Added Beetroot, Beetroot Soup (6x beetroot, 1x bowl), fix register_plant() issue, add new recipes
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- 1.35 - Deprecated bronze/mese/diamond hoe's, added hoe bomb and deprecated hoe's as lucky block prizes
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- 1.35 - Deprecated bronze/mese/diamond hoe's, added hoe bomb and deprecated hoe's as lucky block prizes
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- 1.34 - Added scarecrow Base (5x sticks in a cross shape)
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- 1.34 - Added scarecrow Base (5x sticks in a cross shape)
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13
api.txt
13
api.txt
@ -39,3 +39,16 @@ The farming API allows you to easily register plants and hoes.
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}
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}
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Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow.
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Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow.
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### Crop functions
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If a mod registers nodes to be used as crops using the {growing=1} group then an additional function can be used for custom growth checks instead of the standard 'are we above wet soil'.
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growth_check = function(pos, node_name)
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-- check surrounding for jungle tree
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if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
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return false -- place next growth stage
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end
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return true -- condition not met, skip next growth stage until next check
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end,
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@ -124,7 +124,13 @@ local crop_def = {
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
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},
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sounds = default.node_sound_leaves_defaults()
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sounds = default.node_sound_leaves_defaults(),
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growth_check = function(pos, node_name)
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if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
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return false
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end
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return true
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end,
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}
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}
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-- stage 1
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-- stage 1
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@ -146,6 +152,7 @@ minetest.register_node("farming:cocoa_3", table.copy(crop_def))
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-- stage 4 (final)
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-- stage 4 (final)
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crop_def.tiles = {"farming_cocoa_4.png"}
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crop_def.tiles = {"farming_cocoa_4.png"}
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crop_def.groups.growing = 0
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crop_def.groups.growing = 0
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crop_def.growth_check = nil
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crop_def.drop = {
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crop_def.drop = {
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items = {
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items = {
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{items = {'farming:cocoa_beans 2'}, rarity = 1},
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{items = {'farming:cocoa_beans 2'}, rarity = 1},
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11
init.lua
11
init.lua
@ -7,7 +7,7 @@
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farming = {}
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farming = {}
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farming.mod = "redo"
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farming.mod = "redo"
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farming.version = "20180609"
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farming.version = "20180617"
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farming.path = minetest.get_modpath("farming")
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farming.path = minetest.get_modpath("farming")
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farming.select = {
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farming.select = {
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type = "fixed",
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type = "fixed",
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@ -301,11 +301,16 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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return false
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return false
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end
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end
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if stages.plant_name == "farming:cocoa" then
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-- custom growth check
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local chk = minetest.registered_nodes[node_name].growth_check
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if not minetest.find_node_near(pos, 1, {"default:jungletree"}) then
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if chk then
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if chk(pos, node_name) then
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return true
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return true
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end
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end
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-- otherwise check for wet soil beneath crop
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else
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else
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local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
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local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
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