forked from mtcontrib/farming
Update: added check for unloaded map
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@ -11,7 +11,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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Changelog:
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes
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1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes
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1.07 - Added Rhubarb and Rhubarb Pie
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1.07 - Added Rhubarb and Rhubarb Pie
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2
init.lua
2
init.lua
@ -1,5 +1,5 @@
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--[[
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--[[
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Minetest Farming Redo Mod 1.10 (4th November 2014)
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Minetest Farming Redo Mod 1.10 (10th December 2014)
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by TenPlus1
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by TenPlus1
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]]
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]]
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5
soil.lua
5
soil.lua
@ -44,6 +44,11 @@ minetest.register_abm({
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minetest.set_node(pos, {name="default:dirt"})
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minetest.set_node(pos, {name="default:dirt"})
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end
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end
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-- if map around soil not loaded then skip until loaded
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if minetest.find_node_near(pos, 3, {"ignore"}) then
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return
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end
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-- check if there is water nearby and change soil accordingly
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-- check if there is water nearby and change soil accordingly
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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if node.name == "farming:soil" then
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if node.name == "farming:soil" then
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