forked from mtcontrib/farming
check for old wheat/cotton seeds and grow to stage_1 via abm
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@ -8,15 +8,16 @@ minetest.register_node("farming:seed_barley", {
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inventory_image = "farming_barley_seed.png",
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wield_image = "farming_barley_seed.png",
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1},
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groups = {seed = 1, snappy = 3, attached_node = 1, growing = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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next_plant = "farming:barley_1",
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selection_box = farming.select,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:barley_1")
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end
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-- on_place = function(itemstack, placer, pointed_thing)
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-- return farming.place_seed(itemstack, placer, pointed_thing, "farming:barley_1")
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-- end
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})
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-- harvested barley
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@ -34,15 +34,16 @@ minetest.register_node("farming:seed_cotton", {
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inventory_image = "farming_cotton_seed.png",
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wield_image = "farming_cotton_seed.png",
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4},
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4, growing = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
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end
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next_plant = "farming:cotton_1",
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-- on_place = function(itemstack, placer, pointed_thing)
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-- return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
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-- end
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})
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-- cotton
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@ -8,15 +8,16 @@ minetest.register_node("farming:seed_hemp", {
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inventory_image = "farming_hemp_seed.png",
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wield_image = "farming_hemp_seed.png",
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1},
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groups = {seed = 1, snappy = 3, attached_node = 1, growing = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:hemp_1")
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end
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next_plant = "farming:hemp_1",
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-- on_place = function(itemstack, placer, pointed_thing)
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-- return farming.place_seed(itemstack, placer, pointed_thing, "farming:hemp_1")
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-- end
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})
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-- harvested hemp
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@ -8,15 +8,16 @@ minetest.register_node("farming:seed_wheat", {
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inventory_image = "farming_wheat_seed.png",
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wield_image = "farming_wheat_seed.png",
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4},
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4, growing = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
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end
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next_plant = "farming:wheat_1",
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-- on_place = function(itemstack, placer, pointed_thing)
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-- return farming.place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
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-- end
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})
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-- harvested wheat
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27
init.lua
27
init.lua
@ -7,7 +7,7 @@
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farming = {
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mod = "redo",
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version = "20230122",
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version = "20230407",
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path = minetest.get_modpath("farming"),
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select = {
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type = "fixed",
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@ -198,8 +198,8 @@ local function reg_plant_stages(plant_name, stage, force_last)
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local old_constr = node_def.on_construct
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local old_destr = node_def.on_destruct
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minetest.override_item(node_name,
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{
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minetest.override_item(node_name, {
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on_construct = function(pos)
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if old_constr then
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@ -313,8 +313,23 @@ minetest.register_abm({
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chance = 1,
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catch_up = false,
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action = function(pos, node)
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-- check if group:growing node is a seed
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local def = minetest.registered_nodes[node.name]
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if def.groups and def.groups.seed then
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local next_stage = def.next_plant
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local p2 = def.place_param2
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-- change seed to stage_1 or crop
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if next_stage then
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minetest.set_node(pos, {name = next_stage, param2 = p2})
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end
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else
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farming.handle_growth(pos, node)
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end
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end
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})
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@ -542,7 +557,7 @@ farming.register_plant = function(name, def)
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2, growing = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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@ -552,8 +567,8 @@ farming.register_plant = function(name, def)
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next_plant = mname .. ":" .. pname .. "_1",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer,
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pointed_thing, mname .. ":" .. pname .. "_1")
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return farming.place_seed(itemstack, placer, pointed_thing,
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mname .. ":" .. pname .. "_1")
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end
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})
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