forked from mtcontrib/farming
scythe works on use instead of right click (thanks OgelGames)
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@ -13,7 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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### Changelog:
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block, scythe works on use instead of right-click
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
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- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
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- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
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- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
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13
hoes.lua
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hoes.lua
@ -343,20 +343,11 @@ farming.add_to_scythe_not_drops = function(item)
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end
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end
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minetest.register_tool("farming:scythe_mithril", {
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minetest.register_tool("farming:scythe_mithril", {
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description = S("Mithril Scythe (Right-click crop to harvest and replant)"),
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description = S("Mithril Scythe (Use to harvest and replant crops)"),
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inventory_image = "farming_scythe_mithril.png",
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inventory_image = "farming_scythe_mithril.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level = 2,
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groupcaps = {
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fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 150, maxlevel = 2},
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snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 150, maxlevel = 2},
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},
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damage_groups = {fleshy = 8},
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},
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sound = {breaks = "default_tool_breaks"},
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sound = {breaks = "default_tool_breaks"},
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on_place = function(itemstack, placer, pointed_thing)
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on_use = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return
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return
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