scythe works on use instead of right click (thanks OgelGames)

This commit is contained in:
TenPlus1 2019-11-20 20:51:34 +00:00
parent df1cee3b6e
commit cc0fc2c763
2 changed files with 3 additions and 12 deletions

View File

@ -13,7 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
### Changelog: ### Changelog:
- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block - 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block, scythe works on use instead of right-click
- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf) - 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support. - 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread. - 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.

View File

@ -343,20 +343,11 @@ farming.add_to_scythe_not_drops = function(item)
end end
minetest.register_tool("farming:scythe_mithril", { minetest.register_tool("farming:scythe_mithril", {
description = S("Mithril Scythe (Right-click crop to harvest and replant)"), description = S("Mithril Scythe (Use to harvest and replant crops)"),
inventory_image = "farming_scythe_mithril.png", inventory_image = "farming_scythe_mithril.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level = 2,
groupcaps = {
fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 150, maxlevel = 2},
snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 150, maxlevel = 2},
},
damage_groups = {fleshy = 8},
},
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
on_place = function(itemstack, placer, pointed_thing) on_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return return