forked from mtcontrib/farming
Updated to work with 0.4.13
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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1.20b- Tidied code, made api compatible with new 0.4.13 changes and changed to soil texture overlays
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1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator)
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1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side)
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1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation
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@ -1,9 +1,9 @@
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-- Override default grass and have it drop Wheat Seeds
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for i=1,5 do
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, {
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minetest.override_item("default:grass_" .. i, {
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drop = {
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max_items = 1,
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items = {
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59
hoes.lua
59
hoes.lua
@ -32,10 +32,21 @@ farming.register_hoe = function(name, def)
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end
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})
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-- Register its recipe
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minetest.register_craft({
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output = name:gsub(":", "", 1),
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recipe = def.recipe
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})
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if def.material == nil then
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minetest.register_craft({
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output = name:sub(2),
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recipe = def.recipe
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})
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else
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{def.material, def.material, ""},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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end
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end
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-- Turns dirt with group soil=1 into soil
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@ -77,7 +88,9 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = "farming:soil"})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
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itemstack:add_wear(65535/(uses - 1))
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/(uses-1))
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end
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return itemstack
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end
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@ -87,64 +100,40 @@ farming.register_hoe(":farming:hoe_wood", {
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description = "Wooden Hoe",
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inventory_image = "farming_tool_woodhoe.png",
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max_uses = 30,
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recipe = {
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{"group:wood", "group:wood"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "group:wood"
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})
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farming.register_hoe(":farming:hoe_stone", {
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description = "Stone Hoe",
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inventory_image = "farming_tool_stonehoe.png",
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max_uses = 90,
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recipe = {
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{"group:stone", "group:stone"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "group:stone"
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})
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farming.register_hoe(":farming:hoe_steel", {
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description = "Steel Hoe",
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inventory_image = "farming_tool_steelhoe.png",
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max_uses = 200,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "default:steel_ingot"
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})
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farming.register_hoe(":farming:hoe_bronze", {
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description = "Bronze Hoe",
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inventory_image = "farming_tool_bronzehoe.png",
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max_uses = 220,
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recipe = {
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{"default:bronze_ingot", "default:bronze_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "default:bronze_ingot"
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})
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farming.register_hoe(":farming:hoe_mese", {
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description = "Mese Hoe",
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inventory_image = "farming_tool_mesehoe.png",
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max_uses = 350,
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recipe = {
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{"default:mese_crystal", "default:mese_crystal"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "default:mese_crystal"
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})
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farming.register_hoe(":farming:hoe_diamond", {
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description = "Diamond Hoe",
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inventory_image = "farming_tool_diamondhoe.png",
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max_uses = 500,
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recipe = {
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{"default:diamond", "default:diamond"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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material = "default:diamond"
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})
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14
init.lua
14
init.lua
@ -1,5 +1,5 @@
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--[[
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Minetest Farming Redo Mod 1.20 (5th July 2015)
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Minetest Farming Redo Mod 1.20b (26th August 2015)
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by TenPlus1
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NEW growing routine by prestidigitator
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]]
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@ -397,7 +397,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt and pt.type ~= "node" then
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if not pt or pt.type ~= "node" then
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return
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end
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@ -418,13 +418,14 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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-- can I replace above node, and am I pointing at soil
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if not minetest.registered_nodes[above.name].buildable_to
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or minetest.get_item_group(under.name, "soil") < 2
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or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug
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-- avoid multiple seed placement bug
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or minetest.get_item_group(above.name, "plant") ~= 0 then
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return
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end
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-- add the node and remove 1 item from the itemstack
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-- if not protected then add node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.add_node(pt.above, {name=plantname})
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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@ -474,7 +475,7 @@ farming.register_plant = function(name, def)
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})
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-- Register growing steps
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for i=1,def.steps do
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for i = 1, def.steps do
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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@ -498,7 +499,6 @@ farming.register_plant = function(name, def)
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = farming.select,
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groups = g,
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10
soil.lua
10
soil.lua
@ -1,23 +1,23 @@
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-- normal soil
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minetest.register_node("farming:soil", {
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description = "Soil",
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tiles = {"farming_soil.png", "default_dirt.png"},
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- sand is not soil, change existing sand-soil to use normal soil
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minetest.register_alias("farming:desert_sand_soil", "farming:soil")
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-- wet soil
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minetest.register_node("farming:soil_wet", {
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description = "Wet Soil",
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- sand is not soil, change existing sand-soil to use normal soil
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minetest.register_alias("farming:desert_sand_soil", "farming:soil")
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minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
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-- if water near soil then change to wet soil
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