diff --git a/soil.lua b/soil.lua index e1863bc..000af1d 100644 --- a/soil.lua +++ b/soil.lua @@ -1,8 +1,4 @@ - ---= Soil Functions - --- Normal Soil - +-- normal soil minetest.register_node("farming:soil", { description = "Soil", tiles = {"farming_soil.png", "default_dirt.png"}, @@ -11,10 +7,11 @@ minetest.register_node("farming:soil", { groups = {crumbly=3, not_in_creative_inventory=1, soil=2}, sounds = default.node_sound_dirt_defaults(), }) + +-- sand is not soil, change existing sand-soil to use normal soil minetest.register_alias("farming:desert_sand_soil", "farming:soil") --- Wet Soil - +-- wet soil minetest.register_node("farming:soil_wet", { description = "Wet Soil", tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, @@ -25,23 +22,21 @@ minetest.register_node("farming:soil_wet", { }) minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") --- If Water near Soil then turn into Wet Soil - +-- if water near soil then change to wet soil minetest.register_abm({ nodenames = {"farming:soil", "farming:soil_wet"}, - interval = 15, + interval = 1, -- 15 chance = 4, action = function(pos, node) - pos.y = pos.y+1 - local nn = minetest.get_node(pos).name - pos.y = pos.y-1 + local nn = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name -- what's on top of soil, if solid/not plant change soil to dirt if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 then minetest.set_node(pos, {name="default:dirt"}) + return end -- if map around soil not loaded then skip until loaded