--[[ Farming Redo Mod by TenPlus1 NEW growing routine by prestidigitator auto-refill by crabman77 ]] farming = {} farming.mod = "redo" farming.path = minetest.get_modpath("farming") farming.hoe_on_use = default.hoe_on_use farming.select = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} } local statistics = dofile(farming.path.."/statistics.lua") -- Intllib local S = dofile(farming.path.."/intllib.lua") farming.intllib = S -- Utility Functions local time_speed = tonumber(minetest.setting_get("time_speed")) or 72 local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0 local function clamp(x, min, max) return (x < min and min) or (x > max and max) or x end local function in_range(x, min, max) return min <= x and x <= max end --- Tests the amount of day or night time between two times. -- -- @param t_game -- The current time, as reported by mintest.get_gametime(). -- @param t_day -- The current time, as reported by mintest.get_timeofday(). -- @param dt -- The amount of elapsed time. -- @param count_day -- If true, count elapsed day time. Otherwise, count elapsed night time. -- @return -- The amount of day or night time that has elapsed. local function day_or_night_time(t_game, t_day, dt, count_day) local t1_day = t_day - dt / SECS_PER_CYCLE local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1) if count_day then if t_day < 0.25 then t1_c = t1_day + 0.75 -- Relative to sunup, yesterday t2_c = t_day + 0.75 else t1_c = t1_day - 0.25 -- Relative to sunup, today t2_c = t_day - 0.25 end else if t_day < 0.75 then t1_c = t1_day + 0.25 -- Relative to sundown, yesterday t2_c = t_day + 0.25 else t1_c = t1_day - 0.75 -- Relative to sundown, today t2_c = t_day - 0.75 end end local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle if t1_c < -0.5 then local nc = math.floor(-t1_c) t1_c = t1_c + nc dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5) end return dt_c * SECS_PER_CYCLE end --- Tests the amount of elapsed day time. -- -- @param dt -- The amount of elapsed time. -- @return -- The amount of day time that has elapsed. -- local function day_time(dt) return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true) end --- Tests the amount of elapsed night time. -- -- @param dt -- The amount of elapsed time. -- @return -- The amount of night time that has elapsed. -- local function night_time(time_game, time_day, dt, count_day) return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false) end -- Growth Logic local STAGE_LENGTH_AVG = 160.0 local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6 local MIN_LIGHT = 13 local MAX_LIGHT = 1000 --- Determines plant name and stage from node. -- -- Separates node name on the last underscore (_). -- -- @param node -- Node or position table, or node name. -- @return -- List (plant_name, stage), or nothing (nil) if node isn't loaded local function plant_name_stage(node) local name if type(node) == "table" then if node.name then name = node.name elseif node.x and node.y and node.z then node = minetest.get_node_or_nil(node) name = node and node.name end else name = tostring(node) end if not name or name == "ignore" then return nil end local sep_pos = name:find("_[^_]+$") if sep_pos and sep_pos > 1 then local stage = tonumber(name:sub(sep_pos + 1)) if stage and stage >= 0 then return name:sub(1, sep_pos - 1), stage end end return name, 0 end -- Map from node name to -- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } } local plant_stages = {} farming.plant_stages = plant_stages --- Registers the stages of growth of a (possible plant) node. -- -- @param node -- Node or position table, or node name. -- @return -- The (possibly zero) number of stages of growth the plant will go through -- before being fully grown, or nil if not a plant. local register_plant_node -- Recursive helper local function reg_plant_stages(plant_name, stage, force_last) local node_name = plant_name and plant_name .. "_" .. stage local node_def = node_name and minetest.registered_nodes[node_name] if not node_def then return nil end local stages = plant_stages[node_name] if stages then return stages end if minetest.get_item_group(node_name, "growing") > 0 then local ns = reg_plant_stages(plant_name, stage + 1, true) local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {} stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = stages_left } if #stages_left > 0 then local old_constr = node_def.on_construct local old_destr = node_def.on_destruct minetest.override_item(node_name, { on_construct = function(pos) if old_constr then old_constr(pos) end farming.handle_growth(pos) end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() if old_destr then old_destr(pos) end end, on_timer = function(pos, elapsed) return farming.plant_growth_timer(pos, elapsed, node_name) end, }) end elseif force_last then stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = {} } else return nil end plant_stages[node_name] = stages return stages end register_plant_node = function(node) local plant_name, stage = plant_name_stage(node) if plant_name then local stages = reg_plant_stages(plant_name, stage, false) return stages and #stages.stages_left else return nil end end local function set_growing(pos, stages_left) if not stages_left then return end local timer = minetest.get_node_timer(pos) if stages_left > 0 then if not timer:is_started() then local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV) stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG) timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG) end elseif timer:is_started() then timer:stop() end end -- Detects a plant type node at the given position, starting -- or stopping the plant growth timer as appopriate -- @param pos -- The node's position. -- @param node -- The cached node table if available, or nil. function farming.handle_growth(pos, node) if not pos then return end local stages_left = register_plant_node(node or pos) if stages_left then set_growing(pos, stages_left) end end minetest.after(0, function() for _, node_def in ipairs(minetest.registered_nodes) do register_plant_node(node_def) end end) local abm_func = farming.handle_growth -- Just in case a growing type or added node is missed (also catches existing -- nodes added to map before timers were incorporated). minetest.register_abm({ nodenames = { "group:growing" }, interval = 300, chance = 1, action = abm_func }) -- Plant timer function. -- Grows plants under the right conditions. function farming.plant_growth_timer(pos, elapsed, node_name) local stages = plant_stages[node_name] if not stages then return false end local max_growth = #stages.stages_left if max_growth <= 0 then return false end if stages.plant_name == "farming:cocoa" then if not minetest.find_node_near(pos, 1, {"default:jungletree"}) then return true end else local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }) if minetest.get_item_group(under.name, "soil") < 3 then return true end end local growth local light_pos = {x = pos.x, y = pos.y + 1, z = pos.z} local lambda = elapsed / STAGE_LENGTH_AVG if lambda < 0.1 then return true end if max_growth == 1 or lambda < 2.0 then local light = (minetest.get_node_light(light_pos) or 0) --print ("light level:", light) if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end growth = 1 else local night_light = (minetest.get_node_light(light_pos, 0) or 0) local day_light = (minetest.get_node_light(light_pos, 0.5) or 0) local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT) local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT) if not night_growth then if not day_growth then return true end lambda = day_time(elapsed) / STAGE_LENGTH_AVG elseif not day_growth then lambda = night_time(elapsed) / STAGE_LENGTH_AVG end growth = statistics.poisson(lambda, max_growth) if growth < 1 then return true end end if minetest.registered_nodes[stages.stages_left[growth]] then minetest.swap_node(pos, {name = stages.stages_left[growth]}) else return true end return growth ~= max_growth end -- refill placed plant by crabman (26/08/2015) local can_refill_plant = { ["farming:blueberry_1"] = "farming:blueberries", ["farming:carrot_1"] = "farming:carrot", ["farming:coffee_1"] = "farming:coffee_beans", ["farming:corn_1"] = "farming:corn", ["farming:cotton_1"] = "farming:seed_cotton", ["farming:cucumber_1"] = "farming:cucumber", ["farming:melon_1"] = "farming:melon_slice", ["farming:potato_1"] = "farming:potato", ["farming:pumpkin_1"] = "farming:pumpkin_slice", ["farming:raspberry_1"] = "farming:raspberries", ["farming:rhubarb_1"] = "farming:rhubarb", ["farming:tomato_1"] = "farming:tomato", ["farming:wheat_1"] = "farming:seed_wheat", ["farming:grapes_1"] = "farming:grapes", ["farming:beans_1"] = "farming:beans", ["farming:rhubarb_1"] = "farming:rhubarb", ["farming:cocoa_1"] = "farming:cocoa_beans", ["farming:barley_1"] = "farming:seed_barley", ["farming:hemp_1"] = "farming:seed_hemp", } function farming.refill_plant(player, plantname, index) local inv = player:get_inventory() local old_stack = inv:get_stack("main", index) if old_stack:get_name() ~= "" then return end for i, stack in ipairs(inv:get_list("main")) do if stack:get_name() == plantname and i ~= index then inv:set_stack("main", index, stack) stack:clear() inv:set_stack("main", i, stack) --minetest.log("action", "farming: refilled stack("..plantname..") of " .. player:get_player_name() ) return end end end -- Place Seeds on Soil function farming.place_seed(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end local above = minetest.get_node(pt.above) -- check if pointing at the top of the node if pt.above.y ~= pt.under.y + 1 then return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then return end -- can I replace above node, and am I pointing at soil if not minetest.registered_nodes[above.name].buildable_to or minetest.get_item_group(under.name, "soil") < 2 -- avoid multiple seed placement bug or minetest.get_item_group(above.name, "plant") ~= 0 then return end -- if not protected then add node and remove 1 item from the itemstack if not minetest.is_protected(pt.above, placer:get_player_name()) then minetest.set_node(pt.above, {name = plantname, param2 = 1}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 and can_refill_plant[plantname] then minetest.after(0.10, farming.refill_plant, placer, can_refill_plant[plantname], placer:get_wield_index() ) end end return itemstack end end -- Function to register plants (default farming compatibility) farming.register_plant = function(name, def) local mname = name:split(":")[1] local pname = name:split(":")[2] -- Check def table if not def.description then def.description = S("Seed") end if not def.inventory_image then def.inventory_image = "unknown_item.png" end if not def.steps then return nil end -- Register seed minetest.register_node(":" .. mname .. ":seed_" .. pname, { description = def.description, tiles = {def.inventory_image}, inventory_image = def.inventory_image, wield_image = def.inventory_image, drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = farming.select, place_param2 = def.place_param2 or nil, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":" .. pname .. "_1") end, }) -- Register harvest minetest.register_craftitem(":" .. mname .. ":" .. pname, { description = pname:gsub("^%l", string.upper), inventory_image = mname .. "_" .. pname .. ".png", }) -- Register growing steps for i = 1, def.steps do local base_rarity = 1 if def.steps ~= 1 then base_rarity = 8 - (i - 1) * 7 / (def.steps - 1) end local drop = { items = { {items = {mname .. ":" .. pname}, rarity = base_rarity}, {items = {mname .. ":" .. pname}, rarity = base_rarity * 2}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2}, } } local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1} -- Last step doesn't need growing=1 so Abm never has to check these if i == def.steps then g.growing = 0 end local node_name = mname .. ":" .. pname .. "_" .. i minetest.register_node(node_name, { drawtype = "plantlike", waving = 1, tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, paramtype = "light", paramtype2 = def.paramtype2 or nil, place_param2 = def.place_param2 or nil, walkable = false, buildable_to = true, drop = drop, selection_box = farming.select, groups = g, sounds = default.node_sound_leaves_defaults(), }) register_plant_node(node_name) end -- Return info local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname} return r end -- default settings farming.carrot = true farming.potato = true farming.tomato = true farming.cucumber = true farming.corn = true farming.coffee = true farming.coffee = true farming.melon = true farming.sugar = true farming.pumpkin = true farming.cocoa = true farming.raspberry = true farming.blueberry = true farming.rhubarb = true farming.beans = true farming.grapes = true farming.barley = true farming.hemp = true farming.donuts = true farming.rarety = 0.006 -- Load new global settings if found inside mod folder local input = io.open(farming.path.."/farming.conf", "r") if input then dofile(farming.path .. "/farming.conf") input:close() input = nil end -- load new world-specific settings if found inside world folder local worldpath = minetest.get_worldpath() local input = io.open(worldpath.."/farming.conf", "r") if input then dofile(worldpath .. "/farming.conf") input:close() input = nil end -- load crops dofile(farming.path.."/soil.lua") dofile(farming.path.."/hoes.lua") dofile(farming.path.."/grass.lua") dofile(farming.path.."/wheat.lua") dofile(farming.path.."/cotton.lua") if farming.carrot then dofile(farming.path.."/carrot.lua") end if farming.potato then dofile(farming.path.."/potato.lua") end if farming.tomato then dofile(farming.path.."/tomato.lua") end if farming.cucumber then dofile(farming.path.."/cucumber.lua") end if farming.corn then dofile(farming.path.."/corn.lua") end if farming.coffee then dofile(farming.path.."/coffee.lua") end if farming.melon then dofile(farming.path.."/melon.lua") end if farming.sugar then dofile(farming.path.."/sugar.lua") end if farming.pumpkin then dofile(farming.path.."/pumpkin.lua") end if farming.cocoa then dofile(farming.path.."/cocoa.lua") end if farming.raspberry then dofile(farming.path.."/raspberry.lua") end if farming.blueberry then dofile(farming.path.."/blueberry.lua") end if farming.rhubarb then dofile(farming.path.."/rhubarb.lua") end if farming.beans then dofile(farming.path.."/beanpole.lua") end if farming.grapes then dofile(farming.path.."/grapes.lua") end if farming.barley then dofile(farming.path.."/barley.lua") end if farming.hemp then dofile(farming.path.."/hemp.lua") end if farming.donuts then dofile(farming.path.."/donut.lua") end dofile(farming.path.."/mapgen.lua") dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility dofile(farming.path.."/lucky_block.lua")