-- Generate new foods on map function farming.mgv6ongen(minp, maxp, seed) if maxp.y < 2 and minp.y > 0 then return end local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1 for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine plant amount from perlin noise local plant_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) -- Find random positions for plant local pr = PseudoRandom(seed+420) for i=0,plant_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name -- If dirt with grass, add plant in various stages of maturity if nn == "default:dirt_with_grass" then local type = math.random(1,11) local plant if type == 1 and ground_y > 15 then plant = "farming:potato_"..pr:next(3, 4) elseif type == 2 then plant = "farming:tomato_"..pr:next(7, 8) elseif type == 3 then plant = "farming:carrot_"..pr:next(7, 8) elseif type == 4 then plant = "farming:cucumber_4" elseif type == 5 then plant = "farming:corn_"..pr:next(7, 8) elseif type == 6 and ground_y > 20 then plant = "farming:coffee_5" elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then plant = "farming:melon_8" elseif type == 8 and ground_y > 15 then plant = "farming:pumpkin_8" elseif type == 9 and ground_y > 5 then plant = "farming:raspberry_4" elseif type == 10 and ground_y > 10 then plant = "farming:rhubarb_3" elseif type == 11 and ground_y > 5 then plant = "farming:blueberry_4" end -- Add plant if plant then minetest.set_node(p, {name=plant}) end end end end end end end end -- Enable in mapgen v6 only (disabled) minetest.register_on_mapgen_init(function(mg_params) --if mg_params.mgname == "v6" then minetest.register_on_generated(farming.mgv6ongen) --end end)