local S = farming.intllib -- cabbage minetest.register_craftitem("farming:cabbage", { description = S("Cabbage"), inventory_image = "farming_cabbage.png", groups = {seed = 2, food_cabbage = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cabbage_1") end, on_use = minetest.item_eat(1) }) local def = { drawtype = "plantlike", tiles = {"farming_cabbage_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:cabbage_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cabbage_2.png"} minetest.register_node("farming:cabbage_2", table.copy(def)) -- stage 3 def.tiles = {"farming_cabbage_3.png"} minetest.register_node("farming:cabbage_3", table.copy(def)) -- stage 4 def.tiles = {"farming_cabbage_4.png"} minetest.register_node("farming:cabbage_4", table.copy(def)) -- stage 5 def.tiles = {"farming_cabbage_5.png"} minetest.register_node("farming:cabbage_5", table.copy(def)) -- stage 6 def.tiles = {"farming_cabbage_6.png"} def.groups.growing = nil def.drop = { max_items = 2, items = { {items = {"farming:cabbage 2"}, rarity = 1}, {items = {"farming:cabbage 1"}, rarity = 2} } } minetest.register_node("farming:cabbage_6", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cabbage"] = { crop = "farming:cabbage", seed = "farming:cabbage", minlight = farming.min_light, maxlight = farming.max_light, steps = 6 }