local S = farming.intllib -- raspberries minetest.register_craftitem("farming:raspberries", { description = S("Raspberries"), inventory_image = "farming_raspberries.png", groups = {seed = 2, food_raspberries = 1, food_raspberry = 1, food_berry = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:raspberry_1") end, on_use = minetest.item_eat(1) }) -- raspberry smoothie minetest.register_craftitem("farming:smoothie_raspberry", { description = S("Raspberry Smoothie"), inventory_image = "farming_raspberry_smoothie.png", on_use = minetest.item_eat(2, "vessels:drinking_glass"), groups = {vessel = 1, drink = 1} }) minetest.register_craft({ output = "farming:smoothie_raspberry", recipe = { {"default:snow"}, {"group:food_raspberries"}, {"vessels:drinking_glass"} } }) -- raspberries definition local def = { drawtype = "plantlike", tiles = {"farming_raspberry_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:raspberry_1", table.copy(def)) -- stage 2 def.tiles = {"farming_raspberry_2.png"} minetest.register_node("farming:raspberry_2", table.copy(def)) -- stage 3 def.tiles = {"farming_raspberry_3.png"} minetest.register_node("farming:raspberry_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_raspberry_4.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:raspberries 2"}, rarity = 1}, {items = {"farming:raspberries"}, rarity = 2}, {items = {"farming:raspberries"}, rarity = 3} } } minetest.register_node("farming:raspberry_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:raspberries"] = { crop = "farming:raspberry", seed = "farming:raspberries", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 }