-- Generate new foods on map minetest.register_on_generated(function(minp, maxp, seed) local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine plant amount from perlin noise local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) -- Find random positions for plant based on this random local pr = PseudoRandom(seed+1) for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name -- If dirt with grass, add plant in various stages of maturity if nn == "default:dirt_with_grass" then local type = math.random(1,11) if type == 1 and ground_y > 15 then minetest.set_node(p,{name="farming:potato_"..pr:next(3, 4)}) elseif type == 2 then minetest.set_node(p,{name="farming:tomato_"..pr:next(7, 8)}) elseif type == 3 then minetest.set_node(p,{name="farming:carrot_"..pr:next(7, 8)}) elseif type == 4 then minetest.set_node(p,{name="farming:cucumber_4"}) elseif type == 5 then minetest.set_node(p,{name="farming:corn_"..pr:next(7, 8)}) elseif type == 6 and ground_y > 20 then minetest.set_node(p,{name="farming:coffee_5"}) elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then minetest.set_node(p,{name="farming:melon_8"}) elseif type == 8 and ground_y > 15 then minetest.set_node(p,{name="farming:pumpkin_8"}) elseif type == 9 and ground_y > 5 then minetest.set_node(p,{name="farming:raspberry_4"}) elseif type == 10 and ground_y > 10 then minetest.set_node(p,{name="farming:rhubarb_3"}) elseif type == 11 and ground_y > 5 then minetest.set_node(p,{name="farming:blueberry_4"}) end end end end end end end end)