local S = farming.intllib -- lettuce minetest.register_craftitem("farming:lettuce", { description = S("Lettuce"), inventory_image = "farming_lettuce.png", groups = {seed = 2, food_lettuce = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:lettuce_1") end, on_use = minetest.item_eat(2), }) local def = { drawtype = "plantlike", tiles = {"farming_lettuce_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:lettuce_1", table.copy(def)) -- stage 2 def.tiles = {"farming_lettuce_2.png"} minetest.register_node("farming:lettuce_2", table.copy(def)) -- stage 3 def.tiles = {"farming_lettuce_3.png"} minetest.register_node("farming:lettuce_3", table.copy(def)) -- stage 4 def.tiles = {"farming_lettuce_4.png"} minetest.register_node("farming:lettuce_4", table.copy(def)) -- stage 5 def.tiles = {"farming_lettuce_5.png"} def.groups.growing = nil def.drop = { items = { {items = {'farming:lettuce 2'}, rarity = 1}, {items = {'farming:lettuce 1'}, rarity = 2} } } minetest.register_node("farming:lettuce_5", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:lettuce"] = { crop = "farming:lettuce", seed = "farming:lettuce", minlight = farming.min_light, maxlight = farming.max_light, steps = 5 }