local S = farming.intllib -- melon minetest.register_craftitem("farming:melon_slice", { description = S("Melon Slice"), inventory_image = "farming_melon_slice.png", groups = {seed = 2, food_melon_slice = 1, flammable = 3}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1") end, on_use = minetest.item_eat(2) }) minetest.register_craft({ output = "farming:melon_8", recipe = { {"farming:melon_slice", "farming:melon_slice"}, {"farming:melon_slice", "farming:melon_slice"} } }) minetest.register_craft({ output = "farming:melon_slice 4", recipe = {{"farming:cutting_board", "farming:melon_8"}}, replacements = {{"farming:cutting_board", "farming:cutting_board"}} }) -- melon definition local def = { drawtype = "plantlike", tiles = {"farming_melon_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:melon_1", table.copy(def)) -- stage 2 def.tiles = {"farming_melon_2.png"} minetest.register_node("farming:melon_2", table.copy(def)) -- stage 3 def.tiles = {"farming_melon_3.png"} minetest.register_node("farming:melon_3", table.copy(def)) -- stage 4 def.tiles = {"farming_melon_4.png"} minetest.register_node("farming:melon_4", table.copy(def)) -- stage 5 def.tiles = {"farming_melon_5.png"} minetest.register_node("farming:melon_5", table.copy(def)) -- stage 6 def.tiles = {"farming_melon_6.png"} minetest.register_node("farming:melon_6", table.copy(def)) -- stage 7 def.tiles = {"farming_melon_7.png"} minetest.register_node("farming:melon_7", table.copy(def)) -- stage 8 (final) def.drawtype = "nodebox" def.description = S("Melon") def.tiles = { "farming_melon_top.png", "farming_melon_bottom.png", "farming_melon_side.png" } def.selection_box = {-.5, -.5, -.5, .5, .5, .5} def.walkable = true def.buildable_to = false def.paramtype2 = "facedir" def.groups = { food_melon = 1, snappy = 2, oddly_breakable_by_hand = 1, flammable = 2, plant = 1 } def.drop = "farming:melon_8" def.on_place = minetest.rotate_node minetest.register_node("farming:melon_8", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:melon"] = { crop = "farming:melon", seed = "farming:melon_slice", minlight = farming.min_light, maxlight = farming.max_light, steps = 8 }