farming/crops/parsley.lua

57 lines
1.4 KiB
Lua

local S = farming.intllib
-- item definition
minetest.register_craftitem("farming:parsley", {
description = S("Parsley"),
inventory_image = "farming_parsley.png",
groups = {seed = 2, food_parsley = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:parsley_1")
end
})
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"farming_parsley_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:parsley_1", table.copy(def))
-- stage 2
def.tiles = {"farming_parsley_2.png"}
minetest.register_node("farming:parsley_2", table.copy(def))
-- stage 3 (final)
def.tiles = {"farming_parsley_3.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:parsley 2"}, rarity = 1},
{items = {"farming:parsley"}, rarity = 2},
{items = {"farming:parsley"}, rarity = 3}
}
}
minetest.register_node("farming:parsley_3", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:parsley"] = {
crop = "farming:parsley",
seed = "farming:parsley",
minlight = 13,
maxlight = 15,
steps = 3
}