farming/crops/raspberry.lua

81 lines
2.1 KiB
Lua

local S = farming.intllib
-- raspberries
minetest.register_craftitem("farming:raspberries", {
description = S("Raspberries"),
inventory_image = "farming_raspberries.png",
groups = {seed = 2, food_raspberries = 1, food_raspberry = 1,
food_berry = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:raspberry_1")
end,
on_use = minetest.item_eat(1)
})
-- raspberry smoothie
minetest.register_craftitem("farming:smoothie_raspberry", {
description = S("Raspberry Smoothie"),
inventory_image = "farming_raspberry_smoothie.png",
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
groups = {vessel = 1, drink = 1}
})
minetest.register_craft({
output = "farming:smoothie_raspberry",
recipe = {
{"default:snow"},
{"group:food_raspberries"},
{"vessels:drinking_glass"}
}
})
-- raspberries definition
local def = {
drawtype = "plantlike",
tiles = {"farming_raspberry_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:raspberry_1", table.copy(def))
-- stage 2
def.tiles = {"farming_raspberry_2.png"}
minetest.register_node("farming:raspberry_2", table.copy(def))
-- stage 3
def.tiles = {"farming_raspberry_3.png"}
minetest.register_node("farming:raspberry_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_raspberry_4.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:raspberries 2"}, rarity = 1},
{items = {"farming:raspberries"}, rarity = 2},
{items = {"farming:raspberries"}, rarity = 3}
}
}
minetest.register_node("farming:raspberry_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:raspberries"] = {
crop = "farming:raspberry",
seed = "farming:raspberries",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}