forked from mtcontrib/farming
202 lines
4.7 KiB
Lua
202 lines
4.7 KiB
Lua
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-- grapes
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minetest.register_craftitem("farming:grapes", {
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description = "Grapes",
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inventory_image = "farming_grapes.png",
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on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nodename = minetest.get_node(pointed_thing.under).name
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if nodename == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:grapes",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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})
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-- grapes can be used for violet dye
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minetest.register_craft({
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output = "dye:violet",
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recipe = {
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{'farming:grapes'},
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}
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})
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-- trellis
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minetest.register_node("farming:trellis", {
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description = "Trellis (place on soil before planting grapes)",
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drawtype = "plantlike",
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tiles = {"farming_trellis.png"},
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inventory_image = "farming_trellis.png",
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visual_scale = 1.45,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = "farming:trellis",
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selection_box = farming.select,
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groups = {snappy = 3, flammable = 2, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nodename = minetest.get_node(pointed_thing.under).name
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if minetest.get_item_group(nodename, "soil") < 2 then
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return
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end
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local top = {
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x = pointed_thing.above.x,
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y = pointed_thing.above.y + 1,
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z = pointed_thing.above.z
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}
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nodename = minetest.get_node(top).name
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if nodename ~= "air" then
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return
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end
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minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "farming:trellis",
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recipe = {
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{'default:stick', 'default:stick', 'default:stick'},
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{'default:stick', 'default:stick', 'default:stick'},
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{'default:stick', 'default:stick', 'default:stick'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:trellis",
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burntime = 15,
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})
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-- grapes definition
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local crop_def = {
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drawtype = "plantlike",
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tiles = {"farming_grapes_1.png"},
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visual_scale = 1.45,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {'farming:trellis'}, rarity = 1},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 3, not_in_creative_inventory = 1,
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attached_node = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:grapes_1", table.copy(crop_def))
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-- stage2
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crop_def.tiles = {"farming_grapes_2.png"}
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minetest.register_node("farming:grapes_2", table.copy(crop_def))
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-- stage 3
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crop_def.tiles = {"farming_grapes_3.png"}
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minetest.register_node("farming:grapes_3", table.copy(crop_def))
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-- stage 4
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crop_def.tiles = {"farming_grapes_4.png"}
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minetest.register_node("farming:grapes_4", table.copy(crop_def))
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-- stage 5
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crop_def.tiles = {"farming_grapes_5.png"}
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minetest.register_node("farming:grapes_5", table.copy(crop_def))
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-- stage 6
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crop_def.tiles = {"farming_grapes_6.png"}
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minetest.register_node("farming:grapes_6", table.copy(crop_def))
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-- stage 7
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crop_def.tiles = {"farming_grapes_7.png"}
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minetest.register_node("farming:grapes_7", table.copy(crop_def))
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-- stage 8 (final)
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crop_def.tiles = {"farming_grapes_8.png"}
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crop_def.groups.growing = 0
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crop_def.drop = {
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items = {
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{items = {'farming:trellis'}, rarity = 1},
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{items = {'farming:grapes 3'}, rarity = 1},
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{items = {'farming:grapes 1'}, rarity = 2},
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{items = {'farming:grapes 1'}, rarity = 3},
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}
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}
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minetest.register_node("farming:grapes_8", table.copy(crop_def))
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-- wild grape vine (this is what you find on the map)
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minetest.register_node("farming:grapebush", {
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drawtype = "plantlike",
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tiles = {"farming_grapebush.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {'farming:grapes 1'}, rarity = 1},
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{items = {'farming:grapes 1'}, rarity = 2},
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{items = {'farming:grapes 1'}, rarity = 3},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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