forked from mtcontrib/farming
143 lines
2.8 KiB
Lua
143 lines
2.8 KiB
Lua
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-- load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- hoe bomb function
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local function hoe_area(pos, player)
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-- check for protection
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.record_protection_violation(pos, player:get_player_name())
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return
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end
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local r = 5 -- radius
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-- remove flora (grass, flowers etc.)
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local res = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
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{"group:flora"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "air"})
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end
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-- replace dirt with tilled soil
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res = nil
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res = minetest.find_nodes_in_area_under_air(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
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{"group:soil"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "farming:soil"})
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end
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end
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-- throwable hoe bomb
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minetest.register_entity("farming:hoebomb_entity", {
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physical = true,
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visual = "sprite",
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visual_size = {x = 1.0, y = 1.0},
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textures = {"farming_hoe_bomb.png"},
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collisionbox = {0,0,0,0,0,0},
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lastpos = {},
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player = "",
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on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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local pos = self.object:get_pos()
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if self.lastpos.x ~= nil then
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local vel = self.object:getvelocity()
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-- only when potion hits something physical
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if vel.x == 0
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or vel.y == 0
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or vel.z == 0 then
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if self.player ~= "" then
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-- round up coords to fix glitching through doors
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self.lastpos = vector.round(self.lastpos)
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hoe_area(self.lastpos, self.player)
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end
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self.object:remove()
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return
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end
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end
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self.lastpos = pos
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end
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})
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-- actual throwing function
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local function throw_potion(itemstack, player)
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y + 1.5,
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z = playerpos.z
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}, "farming:hoebomb_entity")
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local dir = player:get_look_dir()
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local velocity = 20
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obj:setvelocity({
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x = dir.x * velocity,
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y = dir.y * velocity,
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z = dir.z * velocity
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})
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obj:setacceleration({
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x = dir.x * -3,
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y = -9.5,
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z = dir.z * -3
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})
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obj:setyaw(player:get_look_yaw() + math.pi)
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obj:get_luaentity().player = player
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end
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-- hoe bomb item
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minetest.register_craftitem("farming:hoe_bomb", {
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description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
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inventory_image = "farming_hoe_bomb.png",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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hoe_area(pointed_thing.above, user)
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else
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throw_potion(itemstack, user)
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if not farming.is_creative(user:get_player_name()) then
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itemstack:take_item()
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return itemstack
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end
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end
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end,
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})
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