forked from mtcontrib/farming
190 lines
4.3 KiB
Lua
190 lines
4.3 KiB
Lua
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local S = farming.intllib
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-- place cocoa
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local function place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
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end
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-- check if pointing at jungletree
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if under.name ~= "default:jungletree"
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or minetest.get_node(pt.above).name ~= "air" then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:cocoa_beans",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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-- cocoa beans
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minetest.register_craftitem("farming:cocoa_beans", {
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description = S("Cocoa Beans"),
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inventory_image = "farming_cocoa_beans.png",
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on_place = function(itemstack, placer, pointed_thing)
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return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
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end,
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})
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minetest.register_craft( {
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output = "dye:brown 2",
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recipe = {
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{ "farming:cocoa_beans" },
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}
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})
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-- chocolate cookie
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minetest.register_craftitem("farming:cookie", {
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description = S("Cookie"),
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inventory_image = "farming_cookie.png",
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on_use = minetest.item_eat(2),
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})
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minetest.register_craft( {
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output = "farming:cookie 8",
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recipe = {
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{ "farming:wheat", "farming:cocoa_beans", "farming:wheat" },
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}
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})
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-- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial)
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minetest.register_craftitem("farming:chocolate_dark", {
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description = S("Bar of Dark Chocolate"),
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inventory_image = "farming_chocolate_dark.png",
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on_use = minetest.item_eat(3),
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})
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minetest.register_craft( {
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output = "farming:chocolate_dark",
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recipe = {
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{ "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" },
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}
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})
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-- cocoa definition
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local crop_def = {
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drawtype = "plantlike",
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tiles = {"farming_cocoa_1.png"},
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paramtype = "light",
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walkable = true,
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drop = {
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items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:cocoa_1", table.copy(crop_def))
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-- stage2
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crop_def.tiles = {"farming_cocoa_2.png"}
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crop_def.drop = {
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items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 1},
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}
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}
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minetest.register_node("farming:cocoa_2", table.copy(crop_def))
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-- stage 3 (final)
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crop_def.tiles = {"farming_cocoa_3.png"}
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crop_def.groups.growing = 0
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crop_def.drop = {
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items = {
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{items = {'farming:cocoa_beans 2'}, rarity = 1},
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
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}
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minetest.register_node("farming:cocoa_3", table.copy(crop_def))
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-- add random cocoa pods to jungle tree's
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then
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return
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end
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local pos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp, "default:jungletree")
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for n = 1, #cocoa do
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pos = cocoa[n]
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if minetest.find_node_near(pos, 1,
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{"default:jungleleaves", "moretrees:jungletree_leaves_green"}) then
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dir = math.random(1, 80)
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if dir == 1 then
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pos.x = pos.x + 1
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elseif dir == 2 then
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pos.x = pos.x - 1
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elseif dir == 3 then
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pos.z = pos.z + 1
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elseif dir == 4 then
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pos.z = pos.z -1
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end
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if dir < 5
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and minetest.get_node(pos).name == "air"
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and minetest.get_node_light(pos) > 12 then
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--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
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minetest.swap_node(pos, {
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name = "farming:cocoa_" .. tostring(math.random(1, 3))
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})
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end
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end
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end
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end)
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