forked from mtcontrib/farming
235 lines
6.2 KiB
Lua
235 lines
6.2 KiB
Lua
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local S = farming.translate
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-- pumpkin slice
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minetest.register_craftitem("farming:pumpkin_slice", {
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description = S("Pumpkin Slice"),
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inventory_image = "farming_pumpkin_slice.png",
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groups = {compostability = 65, seed = 2, food_pumpkin_slice = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:pumpkin_1")
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end,
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on_use = minetest.item_eat(2)
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})
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minetest.register_craft({
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output = "farming:pumpkin",
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recipe = {
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{"farming:pumpkin_slice", "farming:pumpkin_slice"},
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{"farming:pumpkin_slice", "farming:pumpkin_slice"}
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}
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})
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local tmp = farming.use_utensils and "farming:cutting_board" or ""
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minetest.register_craft({
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output = "farming:pumpkin_slice 4",
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recipe = {{"farming:pumpkin", tmp}},
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replacements = {{"farming:cutting_board", "farming:cutting_board"}}
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})
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-- jack 'o lantern
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minetest.register_node("farming:jackolantern", {
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description = S("Jack 'O Lantern (punch to turn on and off)"),
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tiles = {
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"farming_pumpkin_bottom.png^farming_pumpkin_top.png", "farming_pumpkin_bottom.png",
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"farming_pumpkin_side.png", "farming_pumpkin_side.png",
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"farming_pumpkin_side.png", "farming_pumpkin_side.png^farming_pumpkin_face_off.png"
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},
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paramtype2 = "facedir",
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groups = {handy = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = farming.sounds.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local name = puncher:get_player_name() or ""
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if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern_on"
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minetest.swap_node(pos, node)
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end
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})
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minetest.register_node("farming:jackolantern_on", {
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tiles = {
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"farming_pumpkin_bottom.png^farming_pumpkin_top.png", "farming_pumpkin_bottom.png",
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"farming_pumpkin_side.png", "farming_pumpkin_side.png",
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"farming_pumpkin_side.png", "farming_pumpkin_side.png^farming_pumpkin_face_on.png"
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},
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light_source = minetest.LIGHT_MAX - 1,
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paramtype2 = "facedir",
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groups = {
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handy = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,
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not_in_creative_inventory = 1
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},
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sounds = farming.sounds.node_sound_wood_defaults(),
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drop = "farming:jackolantern",
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on_punch = function(pos, node, puncher)
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local name = puncher:get_player_name() or ""
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if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern"
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minetest.swap_node(pos, node)
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end
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})
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minetest.register_craft({
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output = "farming:jackolantern",
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recipe = {
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{"default:torch"},
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{"group:food_pumpkin"}
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}
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})
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--- wooden scarecrow base
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minetest.register_node("farming:scarecrow_bottom", {
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description = S("Scarecrow Bottom"),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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tiles = {"default_wood.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
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{-12/16, 4/16, -1/16, 12/16, 2/16, 1/16},
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}
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},
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groups = {handy = 1, snappy = 3, flammable = 2}
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})
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minetest.register_craft({
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output = "farming:scarecrow_bottom",
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recipe = {
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{"", "group:stick", ""},
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{"group:stick", "group:stick", "group:stick"},
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{"", "group:stick", ""}
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}
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})
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-- pumpkin bread
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minetest.register_craftitem("farming:pumpkin_bread", {
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description = S("Pumpkin Bread"),
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inventory_image = "farming_pumpkin_bread.png",
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on_use = minetest.item_eat(8),
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groups = {food_bread = 1, flammable = 2}
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})
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minetest.register_craftitem("farming:pumpkin_dough", {
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description = S("Pumpkin Dough"),
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inventory_image = "farming_pumpkin_dough.png"
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})
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minetest.register_craft({
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output = "farming:pumpkin_dough",
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recipe = {
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{"group:food_pumpkin_slice", "group:food_flour", "group:food_pumpkin_slice"}
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}
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})
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minetest.register_craft({
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type = "cooking",
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output = "farming:pumpkin_bread",
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recipe = "farming:pumpkin_dough",
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cooktime = 10
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})
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-- pumpkin definition
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_pumpkin_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = farming.sounds.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:pumpkin_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_pumpkin_2.png"}
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minetest.register_node("farming:pumpkin_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_pumpkin_3.png"}
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minetest.register_node("farming:pumpkin_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_pumpkin_4.png"}
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minetest.register_node("farming:pumpkin_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_pumpkin_5.png"}
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minetest.register_node("farming:pumpkin_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_pumpkin_6.png"}
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minetest.register_node("farming:pumpkin_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_pumpkin_7.png"}
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minetest.register_node("farming:pumpkin_7", table.copy(def))
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-- stage 8 (final)
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minetest.register_node("farming:pumpkin_8", {
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description = S("Pumpkin"),
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tiles = {
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"farming_pumpkin_bottom.png^farming_pumpkin_top.png",
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"farming_pumpkin_bottom.png",
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"farming_pumpkin_side.png"
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},
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groups = {
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food_pumpkin = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 2,
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flammable = 2, plant = 1
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},
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drop = "farming:pumpkin_8",
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sounds = farming.sounds.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node
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})
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minetest.register_alias("farming:pumpkin", "farming:pumpkin_8")
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-- add to registered_plants
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farming.registered_plants["farming:pumpkin"] = {
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crop = "farming:pumpkin",
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seed = "farming:pumpkin_slice",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 8
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}
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-- mapgen
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local mg = farming.mapgen == "v6"
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def = {
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y_max = mg and 20 or 6,
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near = mg and "group:water" or nil,
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num = mg and 1 or -1,
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}
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.pumpkin,
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spread = {x = 100, y = 100, z = 100},
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seed = 576,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = def.y_max,
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decoration = "farming:pumpkin_8",
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spawn_by = def.near,
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num_spawn_by = def.num
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})
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