forked from mtcontrib/farming
89 lines
2.2 KiB
Lua
89 lines
2.2 KiB
Lua
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local S = farming.translate
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-- cabbage
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minetest.register_craftitem("farming:cabbage", {
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description = S("Cabbage"),
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inventory_image = "farming_cabbage.png",
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groups = {compostability = 48, seed = 2, food_cabbage = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:cabbage_1")
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end,
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on_use = minetest.item_eat(1)
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})
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_cabbage_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = farming.sounds.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:cabbage_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_cabbage_2.png"}
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minetest.register_node("farming:cabbage_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_cabbage_3.png"}
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minetest.register_node("farming:cabbage_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_cabbage_4.png"}
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minetest.register_node("farming:cabbage_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_cabbage_5.png"}
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minetest.register_node("farming:cabbage_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_cabbage_6.png"}
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def.groups.growing = nil
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def.selection_box = farming.select_final
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def.drop = {
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max_items = 2, items = {
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{items = {"farming:cabbage 2"}, rarity = 1},
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{items = {"farming:cabbage 1"}, rarity = 2}
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}
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}
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minetest.register_node("farming:cabbage_6", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:cabbage"] = {
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crop = "farming:cabbage",
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seed = "farming:cabbage",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 6
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}
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-- mapgen
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.cabbage,
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spread = {x = 100, y = 100, z = 100},
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seed = 789,
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octaves = 3,
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persist = 0.6
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},
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y_min = 2,
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y_max = 15,
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decoration = "farming:cabbage_6"
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})
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