forked from mff/fishing
62 lines
1.6 KiB
Lua
62 lines
1.6 KiB
Lua
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print("loading [fishing] mod")
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fishing_setting = {}
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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fishing_setting.S = intllib.Getter(minetest.get_current_modname())
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else
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fishing_setting.S = function ( s ) return s end
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end
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fishing_setting.file = minetest.get_worldpath() .. "/fishing_config.txt"
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fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode")
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fishing_setting.setting = {}
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fishing_setting.random_timer = 3600
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fishing_setting.prizes = {}
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--for random object
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random_objects = {}
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fishing_setting.baits = {}
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local path = minetest.get_modpath("fishing").."/"
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dofile(path .."settings.txt")
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dofile(path .."crafting.lua")
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dofile(path .."baits.lua")
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dofile(path .."prizes.lua")
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dofile(path .."amorce.lua")
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dofile(path .."bobber.lua")
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--dofile(path .."bobber_shark.lua")
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dofile(path .."fishes.lua")
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dofile(path .."trophies.lua")
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dofile(path .."poles.lua")
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-- timer
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fishing_setting.timer = 0
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minetest.register_globalstep(function(dtime)
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if fishing_setting.enable == false then return end
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fishing_setting.timer = fishing_setting.timer - dtime
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-- if fishing.new_object then
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-- new object is item, time to catch is timer
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-- fishing_setting.timer = fishing_setting.random_timer
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-- end
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-- if timer == 300 then
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--you have 5min for catch item
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-- end
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if fishing_setting.timer < 0 then
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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--FIXME display message
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end
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--get random object
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fishing_setting.timer = fishing_setting.random_timer
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end
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end)
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