forked from mff/fishing
154 lines
5.1 KiB
Lua
154 lines
5.1 KiB
Lua
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-- Fishing Pole
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local function rod_wear(itemstack, user, pointed_thing, uses)
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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end
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fishing_setting.poles = {}
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fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.S("Fishing Pole") }
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fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.S("Perfect Fishing Pole") }
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for _,pole in pairs(fishing_setting.poles) do
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minetest.register_tool("fishing:pole_".. pole.name, {
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description = pole.desc,
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groups = {},
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inventory_image = "fishing_pole_".. pole.name ..".png",
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wield_image = "fishing_pole_".. pole.name ..".png^[transformFXR270",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function (itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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local pt = pointed_thing
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local node = minetest.get_node(pt.under)
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if string.find(node.name, "default:water") == nil then return nil end
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local player = user:get_player_name()
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local inv = user:get_inventory()
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local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name()
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if fishing_setting.baits[bait] == nil then return nil end
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local bobbers = {}
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local objs = minetest.get_objects_inside_radius(pt.under, 3)
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for m, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
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bobbers[m] = obj
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end
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end
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local nodes = {}
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local i = 1
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for _,k in pairs({ 1, 0, -1}) do
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for _,l in pairs({ -1, 0, 1}) do
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if string.find(minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name, "default:water") ~= nil
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and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
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local empty = true
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for o, obj in pairs(bobbers) do
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local p = obj:getpos()
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local dist = ((p.x-pt.under.x)^2 + (p.y-pt.under.y)^2 + (p.z-pt.under.z)^2)^0.5
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if dist < 2 then
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empty = false
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break
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end
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end
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if empty then
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nodes[i] = {x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}
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i = i+1
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end
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end
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end
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end
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--if water == -3 nodes
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if #nodes < 1 then return nil end
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local new_pos = nodes[math.random(1, #nodes)]
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new_pos.y=new_pos.y+(45/64)
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local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber)
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if not ent then return nil end
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local luaentity = ent:get_luaentity()
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luaentity.owner = player
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luaentity.prize = ""
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luaentity.old_pos = new_pos
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luaentity.old_pos2 = true
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", bait)
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end
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minetest.sound_play("fishing_bobber2", {pos = new_pos, gain = 0.5})
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if WEAR_OUT == true and not fishing_setting.is_creative_mode then
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return rod_wear(itemstack, user, pointed_thing, pole.max_use)
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else
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return {name="fishing:pole_".. pole.name, count=1, wear=0, metadata=""}
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end
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end
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return nil
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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local pt_under_name = minetest.get_node(pt.under).name
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if pt_under_name ~= "default:water_source" and pt_under_name ~= "default:water_flowing" then
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local wear = itemstack:get_wear()
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--print (wear)
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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--local meta1 = minetest.get_meta(pt.under)
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local meta = minetest.get_meta(pt.above)
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minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
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--meta1:set_int("wear", wear)
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meta:set_int("wear", wear)
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if not fishing_setting.is_creative_mode then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("fishing:pole_".. pole.name .."_deco", {
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description = pole.desc,
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inventory_image = "fishing_pole_".. pole.name ..".png",
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wield_image = "fishing_pole.png^[transformFXR270",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {
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"fishing_pole_".. pole.name .."_simple.png",
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"fishing_pole_".. pole.name .."_simple.png",
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"fishing_pole_".. pole.name .."_simple.png",
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"fishing_pole_".. pole.name .."_simple.png^[transformFX",
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},
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groups = { snappy=3, flammable=2, not_in_creative_inventory=1 },
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node_box = {
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type = "fixed",
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fixed = {
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{ 0 , -1/2 , 0 , 0 , 1/2 , 1 },
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1/16 , -1/2 , 0 , 1/16 , 1/2 , 1 },
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_dig = function(pos, node, digger)
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if digger:is_player() and digger:get_inventory() then
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local meta = minetest.get_meta(pos)
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local wear_out = meta:get_int("wear")
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digger:get_inventory():add_item("main", {name="fishing:pole_".. pole.name, count=1, wear=wear_out, metadata=""})
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end
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minetest.remove_node(pos)
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end,
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})
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end
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