diff --git a/bobber.lua b/bobber.lua index c9eb465..3dde432 100755 --- a/bobber.lua +++ b/bobber.lua @@ -64,7 +64,7 @@ local FISHING_BOBBER_ENTITY={ end end -- make sound and remove bobber - minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) + minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, }) self.object:remove() end, @@ -78,7 +78,7 @@ local FISHING_BOBBER_ENTITY={ return end local inv = clicker:get_inventory() - local pos = self.object:getpos() + local pos = self.object:get_pos() local item_name = item:get_name() if string.find(item_name, "fishing:pole_") ~= nil then @@ -110,7 +110,7 @@ local FISHING_BOBBER_ENTITY={ end end -- weither player has fishing pole or not - minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) + minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, }) self.object:remove() elseif item_name == "fishing:baitball" then @@ -127,14 +127,14 @@ local FISHING_BOBBER_ENTITY={ 0.25, 0.5, -- min size, max size false, "fishing_particle_baitball.png") -- add sound - minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, }) + minetest.sound_play("fishing_baitball", {pos = self.object:get_pos(), gain = 0.2, }) end end, -- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE on_step = function(self, dtime) - local pos = self.object:getpos() + local pos = self.object:get_pos() --remove if no owner, no player, owner no in bobber_view_range if self.owner == nil then self.object:remove(); return end --remove if not node water @@ -148,7 +148,7 @@ local FISHING_BOBBER_ENTITY={ end local player = minetest.get_player_by_name(self.owner) if not player then self.object:remove(); return end - local p = player:getpos() + local p = player:get_pos() local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5 if dist > fishing_setting.settings["bobber_view_range"] then minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,}) @@ -158,7 +158,7 @@ local FISHING_BOBBER_ENTITY={ --rotate bobber if math.random(1, 4) == 1 then - self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi)) + self.object:set_yaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi)) end self.timer = self.timer + 1 @@ -167,11 +167,11 @@ local FISHING_BOBBER_ENTITY={ if self.prize ~= "" and math.random(1,3) == 1 then if self.old_pos2 == true then pos.y = pos.y-0.0280 - self.object:moveto(pos, false) + self.object:move_to(pos, false) self.old_pos2 = false else pos.y = pos.y+0.0280 - self.object:moveto(pos, false) + self.object:move_to(pos, false) self.old_pos2 = true end end @@ -184,7 +184,7 @@ local FISHING_BOBBER_ENTITY={ minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2]) end self.prize = "" - self.object:moveto(self.old_pos, false) + self.object:move_to(self.old_pos, false) --Once the fish are not hungry :), baitball increase hungry + 20% if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then --Fish not hungry !( @@ -221,7 +221,7 @@ local FISHING_BOBBER_ENTITY={ if self.prize ~= "" then pos.y = self.old_pos.y-0.1 - self.object:moveto(pos, false) + self.object:move_to(pos, false) minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,}) end end,