forked from mff/fishing
Update functions.lua
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@ -370,7 +370,7 @@ function fishing_setting.func.add_to_trophies(player, fish, desc)
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
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inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
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else
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else
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minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
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minetest.spawn_item(player:get_pos(), {name=name, count=1, wear=0, metadata=""})
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end
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end
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end
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end
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end
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end
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@ -487,10 +487,9 @@ function fishing_setting.func.load_planned()
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end
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end
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end
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end
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end
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end
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fishing_setting.func.load_planned()
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fishing_setting.func.load_planned()
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function fishing_setting.func.save_planned()
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function fishing_setting.func.save_planned()
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local input = io.open(fishing_setting.file_planned, "w")
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local input = io.open(fishing_setting.file_planned, "w")
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if input then
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if input then
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@ -824,4 +823,3 @@ function fishing_setting.func.tick()
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end
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end
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end
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end
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end
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end
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