minetest.register_chatcommand("fishingset", { params = "", description = "Display volume menu formspec", privs = {interact=true}, func = function(name, param) if not name then return end fishing_setting.func.on_show_settings(name) end }) --FIXME server set fishing enable|disable treasure minetest.register_chatcommand("fishing_enable", { params = "", description = "display trophie of treasure from the water", privs = {server=true}, func = function(name, param) if param == "true" then fishing_setting.enable = true minetest.chat_send_player(name, "treasure is enabled") elseif param == "false" then fishing_setting.enable = false minetest.chat_send_player(name, "treasure is disabled") else minetest.chat_send_player(name, "treasure is " .. tostring(fishing_setting.enable)) minetest.chat_send_player(name, "To change, type:/fishing_enable ") end end }) --[[ --FIXME server set fishing random timer minetest.register_chatcommand("fishing_stimer", { params = "", description = "display trophie of treasure from the water", privs = {server=true}, func = function(name, param) minetest.chat_send_player(name, "treasure is " .. treasure) end }) ]] --[[ --FIXME server set fishing config minetest.register_chatcommand("fishing_setting", { params = "", description = "display trophie of treasure from the water", privs = {server=true}, func = function(name, param) minetest.chat_send_player(name, "") end }) ]] minetest.register_chatcommand("fishing_trophies", { params = "", description = "display trophie of treasure from the water", privs = {}, func = function(name, param) --FIXME fixed treasure local tresure = "nothing" minetest.chat_send_player(name, "treasure is " .. treasure) end }) --[[ minetest.register_on_joinplayer(function(player) local name = player:get_player_name() end) ]]