fishing/init.lua
crabman77 f5486507b1 remove material.lua useless
added formspec to display hunger baits chance(admin only)
remove worm eat function
update hoes function
new prizes method
decrement bobber move when fish,too hard to click this
remove whitespace
remove function to place bobber on random node
2015-08-20 16:08:03 +02:00

96 lines
3.9 KiB
Lua
Executable File

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local title = "Fishing - Crabman77's version"
local version = "0.0.2"
local mname = "fishing"
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-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
-- rewrited by Mossmanikin (https://forum.minetest.net/viewtopic.php?id=6480)
-- this version rewrited by Crabman77
-- License (code & textures): WTFPL
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from: default, farming
-- Dependencies: default
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
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minetest.log("action","[mod fishing] Loading...")
local path = minetest.get_modpath("fishing").."/"
fishing_setting = {}
fishing_setting.func = {}
fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode")
fishing_setting.file_settings = minetest.get_worldpath() .. "/fishing_config.txt"
fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.txt"
fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
fishing_setting.settings = {}
fishing_setting.contest = {}
--for random object
random_objects = {}
fishing_setting.baits = {}
fishing_setting.hungry = {}
fishing_setting.prizes = {}
fishing_setting.trophies = {}
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
fishing_setting.func.S = intllib.Getter(minetest.get_current_modname())
else
fishing_setting.func.S = function ( s ) return s end
end
dofile(path .."settings.txt")
dofile(path .."functions.lua")
--default_settings
fishing_setting.settings["message"] = MESSAGES
fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
fishing_setting.settings["worm_chance"] = WORM_CHANCE
fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
fishing_setting.settings["wear_out"] = WEAR_OUT
fishing_setting.settings["simple_deco_fishing_pole"] = SIMPLE_DECO_FISHING_POLE
fishing_setting.settings["bobber_view_range"] = BOBBER_VIEW_RANGE
fishing_setting.settings["fish_chance"] = FISH_CHANCE
fishing_setting.settings["shark_chance"] = SHARK_CHANCE
fishing_setting.settings["treasure_chance"] = TREASURE_CHANCE
fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE
fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE
-- load config file if exist in worldpath
fishing_setting.func.load()
dofile(path .."worms.lua")
dofile(path .."crafting.lua")
dofile(path .."baits.lua")
dofile(path .."prizes.lua")
dofile(path .."baitball.lua")
dofile(path .."bobber.lua")
dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua")
dofile(path .."trophies.lua")
dofile(path .."poles.lua")
--random hungry bait
fishing_setting.func.hungry_random()
--load table caught fish by players
fishing_setting.func.load_trophies()
--load table contest
fishing_setting.func.load_contest()
minetest.register_globalstep(function(dtime)
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
fishing_setting.contest["warning_said"] = true
end
if fishing_setting.contest["duration"] < 0 then
fishing_setting.func.end_contest()
end
end
end)
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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