-- FOOD MOD -- A mod written by rubenwardy that adds -- food to the minetest game -- ===================================== -- >> food/api.lua -- The supporting api for the mod -- ===================================== -- Boilerplate to support localized strings if intllib mod is installed. S = 0 if (intllib) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end food = { modules = {}, disabled_modules = {}, debug = false, version = 2.3 } -- Checks for external content, and adds support function food.support(group, item) if type(group) == "table" then for i = 1, #group do food.support(group[i], item) end return end if type(item) == "table" then for i = 1, #item do food.support(group, item[i]) end return end local idx = string.find(item, ":") if idx <= 1 then error("[Food Error] food.support - error in item name ('" .. item .. "')") end mod = string.sub(item, 1, idx - 1) if not minetest.get_modpath(mod) then if food.debug then print("[Food Debug] Mod '"..mod.."' is not installed") end return end local data = minetest.registered_items[item] if not data then print("[Food Warning] Item '"..item.."' not found") return end food.disable(group) -- Add group g = {} if data.groups then for k, v in pairs(data.groups) do g[k] = v end end g["food_"..group] = 1 minetest.override_item(item, {groups = g}) end function food.disable(name) if type(name) == "table" then for i = 1, #name do food.disable(name[i]) end return end food.disabled_modules[name] = true end function food.disable_if(mod, name) if minetest.get_modpath(mod) then food.disable(name) end end -- Adds a module function food.module(name, func, ingred) if food.disabled_modules[name] then return end if ingred then for name, def in pairs(minetest.registered_items) do local g = def.groups and def.groups["food_"..name] or 0 if g > 0 then print("cancelled") return end end if food.debug then print("[Food Debug] Registering " .. name .. " fallback definition") end elseif food.debug then print("[Food Debug] Module " .. name) end func() end -- Checks for hunger mods to register food on function food.item_eat(amt) if minetest.get_modpath("diet") then return diet.item_eat(amt) elseif minetest.get_modpath("hud") then return hud.item_eat(amt) else return minetest.item_eat(amt) end end -- Registers craft item or node depending on settings function food.register(name, data, mod) if (minetest.setting_getbool("food_use_2d") or (mod ~= nil and minetest.setting_getbool("food_"..mod.."_use_2d"))) then minetest.register_craftitem(name,{ description = data.description, inventory_image = data.inventory_image, groups = data.groups, on_use = data.on_use }) else local newdata = { description = data.description, tiles = data.tiles, groups = data.groups, on_use = data.on_use, walkable = false, sunlight_propagates = true, drawtype = "nodebox", paramtype = "light", node_box = data.node_box } if (minetest.setting_getbool("food_2d_inv_image")) then newdata.inventory_image = data.inventory_image end minetest.register_node(name,newdata) end end -- Allows for overriding in the future function food.craft(craft) minetest.register_craft(craft) end