food/food/init.lua

223 lines
5.1 KiB
Lua

-- FOOD MOD
-- A mod written by rubenwardy that adds
-- food to the minetest game
-- =====================================
-- >> food/api.lua
-- The supporting api for the mod
-- =====================================
food = {
modules = {},
disabled_modules = {},
debug = false,
version = 2.3,
disable_fallbacks =
minetest.setting_getbool("food.disable_fallbacks")
}
-- Checks for external content, and adds support
function food.support(group, item)
if type(group) == "table" then
for i = 1, #group do
food.support(group[i], item)
end
return
end
if type(item) == "table" then
for i = 1, #item do
food.support(group, item[i])
end
return
end
local idx = string.find(item, ":")
if idx <= 1 then
error("[Food Error] food.support - error in item name ('" .. item .. "')")
end
local mod = string.sub(item, 1, idx - 1)
if not minetest.get_modpath(mod) then
if food.debug then
print("[Food Debug] Mod '"..mod.."' is not installed")
end
return
end
local data = minetest.registered_items[item]
if not data then
print("[Food Warning] Item '"..item.."' not found")
return
end
food.disable(group)
-- Add group
local g = {}
if data.groups then
for k, v in pairs(data.groups) do
g[k] = v
end
end
g["food_"..group] = 1
minetest.override_item(item, {groups = g})
end
function food.disable(name)
if type(name) == "table" then
for i = 1, #name do
food.disable(name[i])
end
return
end
food.disabled_modules[name] = true
end
function food.disable_if(mod, name)
if minetest.get_modpath(mod) then
food.disable(name)
end
end
local mtreg_item = minetest.register_item
function minetest.register_item(name, def)
if food._reg_items then
local iname = food.strip_name(name)
food._reg_items[iname] = true
end
return mtreg_item(name, def)
end
local mtreg_node = minetest.register_node
function minetest.register_node(name, def)
if food._reg_items then
local iname = food.strip_name(name)
food._reg_items[iname] = true
end
return mtreg_node(name, def)
end
function food.strip_name(name)
local res = name:gsub('%"', '')
if res:sub(1, 1) == ":" then
res = res:sub(2, #res)
--table.concat{res:sub(1, 1-1), "", res:sub(1+1)}
end
for str in string.gmatch(res, "([^ ]+)") do
if str ~= " " and str ~= nil then
res = str
break
end
end
if not res then
res = ""
end
return res
end
local mtreg_craft = minetest.register_craft
function minetest.register_craft(def)
if food._reg_items and food._cur_module and def.output then
local name = food.strip_name(def.output)
if not food._reg_items[name] then
print("[Food] (Error) Modules should only define recipes for the items they create!")
print("Output: " .. name .. " in module " .. food._cur_module)
end
end
return mtreg_craft(def)
end
-- Adds a module
function food.module(name, func, ingred)
if food.disabled_modules[name] then
return
end
if ingred then
for name, def in pairs(minetest.registered_items) do
local g = def.groups and def.groups["food_"..name] or 0
if g > 0 then
return
end
end
if food.disable_fallbacks then
print("Warning: Fallbacks are disabled, and no item for " .. name .. " registered!")
return
end
if food.debug then
print("[Food Debug] Registering " .. name .. " fallback definition")
end
elseif food.debug then
print("[Food Debug] Module " .. name)
end
food._cur_module = name
food._reg_items = {}
func()
food._reg_items = nil
food._cur_module = nil
end
local global_exists = minetest.global_exists or function(name)
return (_G[name] ~= nil)
end
-- Checks for hunger mods to register food on
function food.item_eat(amt)
if minetest.get_modpath("diet") and global_exists("diet") and diet.item_eat then
return diet.item_eat(amt)
elseif minetest.get_modpath("hud") and global_exists("hud") and hud.item_eat then
return hud.item_eat(amt)
elseif minetest.get_modpath("hbhunger") then
if global_exists("hbhunger") and hbhunger.item_eat then
return hbhunger.item_eat(amt)
elseif global_exists("hunger") and hunger.item_eat then
-- For backwards compatibility
-- It used to be called `hunger` rather than `hbhunger`
return hunger.item_eat(amt)
end
else
return minetest.item_eat(amt)
end
end
-- Registers craft item or node depending on settings
function food.register(name, data, mod)
if (minetest.setting_getbool("food_use_2d") or (mod ~= nil and minetest.setting_getbool("food_"..mod.."_use_2d"))) then
minetest.register_craftitem(name,{
description = data.description,
inventory_image = data.inventory_image,
groups = data.groups,
on_use = data.on_use
})
else
local newdata = {
description = data.description,
tiles = data.tiles,
groups = data.groups,
on_use = data.on_use,
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
paramtype = "light",
node_box = data.node_box
}
if (minetest.setting_getbool("food_2d_inv_image")) then
newdata.inventory_image = data.inventory_image
end
minetest.register_node(name,newdata)
end
end
-- Allows for overriding in the future
function food.craft(craft)
minetest.register_craft(craft)
end
minetest.log("action", "[food] loaded.")