forked from minetest-mods/gauges
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@ -7,6 +7,15 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [Unreleased]
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### Changed
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- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
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### Fixed
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- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
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- A side effect is that health bar entities are no longer saved in map metadata.
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## [1.0.4] - 2020-09-27
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## [1.0.4] - 2020-09-27
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### Added
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### Added
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7
init.lua
7
init.lua
@ -3,6 +3,10 @@
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- See `LICENSE.md` included in the source distribution for details.
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-- See `LICENSE.md` included in the source distribution for details.
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local function round(v)
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return math.floor(v + 0.5)
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end
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local enabled = minetest.settings:get_bool("health_bars") ~= false
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local enabled = minetest.settings:get_bool("health_bars") ~= false
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if enabled then
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if enabled then
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enabled = minetest.settings:get_bool("enable_damage")
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enabled = minetest.settings:get_bool("enable_damage")
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@ -36,7 +40,7 @@ local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to supported amount
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-- Scale "hp" or "breath" to supported amount
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local current = player["get_" .. field](player)
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local current = player["get_" .. field](player)
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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return math.round(current / max_display * max[field])
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return round(current / max_display * max[field])
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end
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end
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minetest.register_entity("gauges:hp_bar", {
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minetest.register_entity("gauges:hp_bar", {
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@ -45,6 +49,7 @@ minetest.register_entity("gauges:hp_bar", {
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textures = {"blank.png"},
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textures = {"blank.png"},
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collisionbox = {0},
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collisionbox = {0},
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physical = false,
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physical = false,
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static_save = false,
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on_step = function(self)
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on_step = function(self)
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local player = self.wielder
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local player = self.wielder
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