3 Commits

Author SHA1 Message Date
c22f195ec0 Add a project changelog 2020-01-01 17:38:24 +01:00
f9471512bd Optimize the mod code
This also improves formatting to comply with Minetest's
Lua code style guidelines.
2020-01-01 17:29:16 +01:00
b2bb39322a Update copyright statements to 2020 2020-01-01 04:11:04 +01:00
16 changed files with 60 additions and 54 deletions

14
CHANGELOG.md Normal file
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## 1.0.0 - 2020-01-01
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.0...HEAD

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# MIT License
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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## Version compatibility
Gauges requires Minetest 5.0.0 or newer to work as expected.
Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work
with newer or older versions. Issues arising in versions older than 5.0.0
will generally not be fixed.
## License
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
[`LICENSE.md`](LICENSE.md) for details.

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-- gauges: Adds health/breath bars above players
--
-- Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors - MIT License
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
local hp_bar = {
physical = false,
collisionbox = {x = 0, y = 0, z = 0},
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
textures = {"20.png"}, -- The texture is changed later in the code
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
wielder = nil,
}
visual_size = {x=1, y=1/16, z = 1},
-- The texture is changed later in the code
textures = {"blank.png"},
collisionbox = {0},
physical = false,
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx * dx + dy * dy + dz * dz
end
on_step = function(self)
local player = self.wielder
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
if
wielder == nil or
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
if not player or
not minetest.is_player(player) or
vector.distance(player:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
end
local hp = wielder:get_hp()
local breath = wielder:get_breath()
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
self.object:set_properties({
textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
},
"health_"..tostring(hp)..".png^"..
"breath_"..tostring(breath)..".png"
}
})
end
minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
if ent ~= nil then
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
ent = ent:get_luaentity()
ent.wielder = player:get_player_name()
self.hp = hp
self.breath = breath
end
end
})
local function add_gauge(player)
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
if
minetest.settings:get_bool("enable_damage") and
minetest.settings:get_bool("health_bars") ~= false
then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_HP_gauge, player:get_player_name())
end)
end
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)

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