forked from minetest-mods/gauges
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nalc-1.2.0
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@ -21,6 +21,11 @@ stds.minetest = {
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"copy",
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},
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},
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math = {
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fields = {
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"round",
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},
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}
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}
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}
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22
CHANGELOG.md
22
CHANGELOG.md
@ -7,6 +7,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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### Changed
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- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
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### Fixed
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- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
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- A side effect is that health bar entities are no longer saved in map metadata.
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## [1.0.4] - 2020-09-27
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### Added
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- Support for Minetest 5.3 and improved Minetest version definitions.
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### Changed
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- Gauge entities are now removed when the mod is disabled or when the server switches to creative mode.
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## [1.0.3] - 2020-02-15
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### Fixed
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@ -37,7 +56,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.3...HEAD
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[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD
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[1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4
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[1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3
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[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
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[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1
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67
init.lua
67
init.lua
@ -3,43 +3,60 @@
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- See `LICENSE.md` included in the source distribution for details.
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if minetest.settings:get_bool("health_bars") == false or
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not minetest.settings:get_bool("enable_damage")
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then return end
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local function round(v)
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return math.floor(v + 0.5)
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end
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-- Localize the vector distance function for better performance,
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local enabled = minetest.settings:get_bool("health_bars") ~= false
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if enabled then
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enabled = minetest.settings:get_bool("enable_damage")
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end
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-- Localize this functions for better performance,
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-- as it's called on every step
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local vector_distance = vector.distance
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local max = {
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breath = 11,
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hp = 20,
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}
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local mt_5 = minetest.features.object_independent_selectionbox
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local function add_gauge(player)
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if player and player:is_player() then
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local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
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local height = 19
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-- Check for Minetest 0.4.17 and adjust the entity height if needed
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-- (The entity height offset was changed in Minetest 5.0.0.)
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local version = tonumber(minetest.get_version().string:sub(1, 1))
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if version and version < 5 then
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height = 9
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end
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-- Check Minetest version and set required entity heigh
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-- (The entity height offset was changed in Minetest 5.0.0)
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local height = mt_5 and 19 or 9
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entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
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entity:get_luaentity().wielder = player
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end
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end
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-- credit: https://github.com/minetest/minetest/blob/6de8d77e17017cd5cc7b065d42566b6b1cd076cc/builtin/game/statbars.lua#L30-L37
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to supported amount
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local current = player["get_" .. field](player)
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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return round(current / max_display * max[field])
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end
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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textures = {"blank.png"},
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collisionbox = {0},
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physical = false,
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static_save = false,
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on_step = function(self)
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local player = self.wielder
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local gauge = self.object
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if not player or not player:is_player() then
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if not enabled or
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not player or not player:is_player() then
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gauge:remove()
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return
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elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
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@ -48,15 +65,23 @@ minetest.register_entity("gauges:hp_bar", {
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return
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end
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local hp = player:get_hp() <= 20 and player:get_hp() or 20
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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local hp = scaleToDefault(player, "hp")
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local breath = scaleToDefault(player, "breath")
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if self.hp ~= hp or self.breath ~= breath then
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local health_t = "health_"..hp..".png"
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local breath_t = "breath_"..breath..".png"
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if hp == 0 then
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health_t = "blank.png"
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end
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if breath == max.breath then
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breath_t = "blank.png"
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end
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gauge:set_properties({
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textures = {
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"health_"..hp..".png^"..
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"breath_"..breath..".png"
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}
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textures = {health_t.."^"..breath_t}
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})
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self.hp = hp
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self.breath = breath
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@ -64,8 +89,10 @@ minetest.register_entity("gauges:hp_bar", {
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end
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})
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minetest.register_on_joinplayer(function(player)
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if enabled then
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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end)
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end)
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end
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minetest.log("action", "[gauges] loaded.")
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