# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Changed - [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9) ### Fixed - [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10) - A side effect is that health bar entities are no longer saved in map metadata. ## [1.0.4] - 2020-09-27 ### Added - Support for Minetest 5.3 and improved Minetest version definitions. ### Changed - Gauge entities are now removed when the mod is disabled or when the server switches to creative mode. ## [1.0.3] - 2020-02-15 ### Fixed - Fix an issue with gauges occasionally no longer appearing above a player. ### Changed - Improved the reliability of the Minetest version check (for compatibility with 0.4.17). ## [1.0.2] - 2020-01-16 ### Fixed - Fix crash when creating an entity if a player leaves the server quickly. ### Changed - Restore Minetest 0.4.17 support. The version check works only with `minetest_game` with the `player_api` mod added in Minetest 5.0. ## [1.0.1] - 2020-01-01 ### Changed - Improve performance by localizing the `vector.distance()` function. ## 1.0.0 - 2020-01-01 - Initial versioned release. [Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD [1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4 [1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3 [1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2 [1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1