# Gauges ![Preview](https://content.minetest.net/uploads/GBoKauWSou.png) Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite world block sandbox game. [**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=10250) ## Installation ### Download the mod To install Gauges, clone this Git repository into your Minetest's `mods/` directory: ```bash git clone https://github.com/minetest-mods/gauges.git ``` You can also [download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip) of Gauges. ### Enable the mod Once you have installed Gauges, you need to enable it in Minetest. The procedure is as follows: #### Using the client's main menu This is the easiest way to enable Gauges when playing in singleplayer (or on a server hosted from a client). 1. Start Minetest and switch to the **Local Game** tab. 2. Select the world you want to enable Gauges in. 3. Click **Configure**, then enable `gauges` by double-clicking it (or ticking the **Enabled** checkbox). 4. Save the changes, then start a game on the world you enabled Gauges on. 5. Gauges should now be running on your world. #### Using a text editor This is the recommended way to enable the mod on a server without using a GUI. 1. Make sure Minetest is not currently running (otherwise, it will overwrite the changes when exiting). 2. Open the world's `world.mt` file using a text editor. 3. Add the following line at the end of the file: ```text load_mod_gauges = true ``` If the line is already present in the file, then replace `false` with `true` on that line. 4. Save the file, then start a game on the world you enabled Gauges on. 5. Gauges should now be running on your world. ## Version compatibility Gauges currently supports Minetest 5.0 and later, as well as 0.4.17. Issues arising in versions older than 5.0 will generally not be fixed. ## License Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - Code is licensed under the MIT license, see [`LICENSE.md`](LICENSE.md) for details. - Textures are licensed under CC0 1.0 Universal, see [`LICENSE.assets.md`](LICENSE.assets.md) for details.