-- gauges: Adds health/breath bars above players -- -- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License -- See `LICENSE.md` included in the source distribution for details. if minetest.settings:get_bool("health_bars") == false or not minetest.settings:get_bool("enable_damage") then return end -- Localize the vector distance function for better performance, as it's called -- on every step local vector_distance = vector.distance minetest.register_entity("gauges:hp_bar", { visual = "sprite", visual_size = {x=1, y=1/16, z=1}, -- The texture is changed later in the code textures = {"blank.png"}, collisionbox = {0}, physical = false, on_step = function(self) local player = self.wielder if not player or not minetest.is_player(player) or vector_distance(player:get_pos(), self.object:get_pos()) > 3 then self.object:remove() return end local hp = player:get_hp() <= 20 and player:get_hp() or 20 local breath = player:get_breath() <= 10 and player:get_breath() or 11 if self.hp ~= hp or self.breath ~= breath then self.object:set_properties({ textures = { "health_"..tostring(hp)..".png^".. "breath_"..tostring(breath)..".png" } }) self.hp = hp self.breath = breath end end }) local function add_gauge(player) local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar") entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0}) entity:get_luaentity().wielder = player end minetest.register_on_joinplayer(function(player) minetest.after(1, add_gauge, player) end) minetest.log("action", "[gauges] loaded.")