-- gauges: Adds health/breath bars above players -- -- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License -- See `LICENSE.md` included in the source distribution for details. local enabled = minetest.settings:get_bool("health_bars") ~= false if enabled then enabled = minetest.settings:get_bool("enable_damage") end -- Localize this functions for better performance, -- as it's called on every step local vector_distance = vector.distance local min = math.min local max_breath = minetest.PLAYER_MAX_BREATH_DEFAULT or 11 local mt_5 = minetest.features.object_independent_selectionbox local function add_gauge(player) if player and player:is_player() then local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar") -- Check Minetest version and set required entity heigh -- (The entity height offset was changed in Minetest 5.0.0) local height = mt_5 and 19 or 9 entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0}) entity:get_luaentity().wielder = player end end minetest.register_entity("gauges:hp_bar", { visual = "sprite", visual_size = {x=1, y=1/16, z=1}, textures = {"blank.png"}, collisionbox = {0}, physical = false, on_step = function(self) local player = self.wielder local gauge = self.object if not enabled or not player or not player:is_player() then gauge:remove() return elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then gauge:remove() add_gauge(player) return end local hp = min(player:get_hp(), 20) local breath = min(player:get_breath(), max_breath) if self.hp ~= hp or self.breath ~= breath then local health_t = "health_"..hp..".png" local breath_t = "breath_"..breath..".png" if hp == 0 then health_t = "blank.png" end if breath == max_breath then breath_t = "blank.png" end gauge:set_properties({ textures = {health_t.."^"..breath_t} }) self.hp = hp self.breath = breath end end }) if enabled then minetest.register_on_joinplayer(function(player) minetest.after(1, add_gauge, player) end) end minetest.log("action", "[gauges] loaded.")