-- gauges: Adds health/breath bars above players -- -- Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors - MIT License -- See `LICENSE.md` included in the source distribution for details. local hp_bar = { physical = false, collisionbox = {x = 0, y = 0, z = 0}, visual = "sprite", textures = {"20.png"}, -- The texture is changed later in the code visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5 wielder = nil, } function vector.sqdist(a, b) local dx = a.x - b.x local dy = a.y - b.y local dz = a.z - b.z return dx * dx + dy * dy + dz * dz end function hp_bar:on_step(dtime) local wielder = self.wielder and minetest.get_player_by_name(self.wielder) if wielder == nil or vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3 then self.object:remove() return end local hp = wielder:get_hp() local breath = wielder:get_breath() self.object:set_properties({ textures = { "health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png", }, }) end minetest.register_entity("gauges:hp_bar", hp_bar) local function add_HP_gauge(name) local player = minetest.get_player_by_name(name) local pos = player:get_pos() local ent = minetest.add_entity(pos, "gauges:hp_bar") if ent ~= nil then ent:set_attach(player, "", {x = 0, y = 10, z = 0}, {x = 0, y = 0, z = 0}) ent = ent:get_luaentity() ent.wielder = player:get_player_name() end end if minetest.settings:get_bool("enable_damage") and minetest.settings:get_bool("health_bars") ~= false then minetest.register_on_joinplayer(function(player) minetest.after(1, add_HP_gauge, player:get_player_name()) end) end minetest.log("action", "[gauges] loaded.")