gauges/init.lua

72 lines
1.9 KiB
Lua

-- gauges: Adds health/breath bars above players
--
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
-- Localize the vector distance function for better performance,
-- as it's called on every step
local vector_distance = vector.distance
local function add_gauge(player)
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
local height = 19
-- Check for Minetest 0.4.17 and adjust the entity height if needed
-- (The entity height offset was changed in Minetest 5.0.0.)
local version = tonumber(minetest.get_version().string:sub(1, 1))
if version and version < 5 then
height = 9
end
entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not player or not player:is_player() then
gauge:remove()
return
elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
gauge:remove()
add_gauge(player)
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
gauge:set_properties({
textures = {
"health_"..hp..".png^"..
"breath_"..breath..".png"
}
})
self.hp = hp
self.breath = breath
end
end
})
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
minetest.log("action", "[gauges] loaded.")