forked from mff/h2omes
Add translate client-side, 100% fr ok
Add hell home to support hell mod, and better support to nether/hell coordinates. Forbids teleportion between 2 worlds. add variable cooldown in minestest.conf
This commit is contained in:
parent
a95392ad0e
commit
63ac6dfa0f
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@ -3,7 +3,7 @@
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**A minetest mod by MFF team**
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depends of action_timers
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optional: nether, unified_inventory
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optional: nether, hell, unified_inventory
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[demo video youtube](https://www.youtube.com/watch?v=79lt3M-2ZKs)
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@ -1,4 +0,0 @@
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default
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action_timers
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unified_inventory?
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nether?
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@ -1 +0,0 @@
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This mod add teleportation to spawn, 2 homes and to players.
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199
init.lua
199
init.lua
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@ -1,22 +1,35 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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h2omes = {}
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h2omes.homes = {} -- table players home
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h2omes.path = minetest.get_worldpath() .. "/h2omes/"
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minetest.mkdir(h2omes.path)
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h2omes.time_home = 2 * 60
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h2omes.time_spawn = 5 * 60
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h2omes.time_from_player = 5 * 60
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h2omes.time_to_player = 5 * 60
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h2omes.time_home = tonumber(minetest.settings:get("h2omes.time_home")) or 2 * 60
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h2omes.time_spawn = tonumber(minetest.settings:get("h2omes.time_spawn")) or 5 * 60
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h2omes.time_from_player = tonumber(minetest.settings:get("h2omes.time_from_player")) or 5 * 60
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h2omes.time_to_player = tonumber(minetest.settings:get("h2omes.time_to_player")) or 5 * 60
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local tmp_players = {}
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local from_players = {}
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h2omes.have_hell = false -- hell mod
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if (minetest.get_modpath("hell") ~= nil) then
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h2omes.have_hell = true
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h2omes.hell_ceiling = hell.DEPTH
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h2omes.hell_floor = hell.DEPTH - 510
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end
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h2omes.have_nether = false -- nether mod
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if (minetest.get_modpath("nether") ~= nil) then
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h2omes.have_nether = true
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h2omes.nether_ceiling = nether.DEPTH_CEILING
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h2omes.nether_floor = nether.DEPTH_FLOOR
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end
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function h2omes.check(name)
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if h2omes.homes[name] == nil then
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h2omes.homes[name] = {["home"] = {}, ["pit"] = {}}
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@ -53,6 +66,9 @@ function h2omes.load_homes(name)
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if data.home.nether then
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h2omes.homes[name].home.nether = data.home.nether
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end
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if data.home.hell then
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h2omes.homes[name].home.hell = data.home.hell
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end
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end
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if data.pit then
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if data.pit.real then
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@ -61,40 +77,70 @@ function h2omes.load_homes(name)
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if data.pit.nether then
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h2omes.homes[name].pit.nether = data.pit.nether
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end
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if data.pit.hell then
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h2omes.homes[name].pit.hell = data.pit.hell
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end
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end
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end
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end
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end
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-- disallowed tp real-->nether or nether-->real
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function h2omes.can_teleport(from_pos, to_pos)
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if not h2omes.have_nether then -- not nether mod, -19600 is real
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return true
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end
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if from_pos.y < -19600 and to_pos.y < -19600 then
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return true
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elseif from_pos.y > -19600 and to_pos.y > -19600 then
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local function is_inside(pos, pos_min, pos_max)
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if pos < pos_min and pos > pos_max then
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return true
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end
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return false
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end
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--function set_homes
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function h2omes.set_home(name, home_type, pos)
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h2omes.check(name)
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if not pos then
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local player = minetest.get_player_by_name(name)
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if not player then return end
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pos = player:get_pos()
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-- disallowed tp real-->nether or nether-->real
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function h2omes.can_teleport(from_pos, to_pos)
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if not h2omes.have_nether and not h2omes.have_hell then -- not nether/hell mod
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return true
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end
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if h2omes.have_nether then
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if is_inside(from_pos.y, h2omes.nether_ceiling, h2omes.nether_floor) and not is_inside(to_pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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return false
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elseif is_inside(to_pos.y, h2omes.nether_ceiling, h2omes.nether_floor) and not is_inside(from_pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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return false
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end
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end
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if h2omes.have_hell then
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if is_inside(from_pos.y, h2omes.hell_ceiling, h2omes.hell_floor) and not is_inside(to_pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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return false
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elseif is_inside(to_pos.y, h2omes.hell_ceiling, h2omes.hell_floor) and not is_inside(from_pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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return false
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end
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end
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return true
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end
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--function set_homes
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function h2omes.set_home(name, home_type)
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h2omes.check(name)
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local pos = player:get_pos()
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if not pos then return false end
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if pos.y < -19600 and h2omes.have_nether then
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if h2omes.have_nether and is_inside(pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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h2omes.homes[name][home_type].nether = pos
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elseif h2omes.have_hell and is_inside(pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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h2omes.homes[name][home_type].hell = pos
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else
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h2omes.homes[name][home_type].real = pos
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end
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minetest.chat_send_player(name, home_type.." set!")
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if home_type == "home" then
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minetest.chat_send_player(name, S("Home set!"))
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else
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minetest.chat_send_player(name, S("Pit set!"))
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end
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minetest.sound_play("dingdong", {to_player = name, gain = 1.0})
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h2omes.save_homes(name)
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return true
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@ -109,9 +155,13 @@ function h2omes.get_home(name, home_type)
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local pos = player:get_pos()
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if not pos then return nil end
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local status = "real"
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if pos.y < -19600 and h2omes.have_nether then
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if h2omes.have_nether and is_inside(pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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status = "nether"
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elseif h2omes.have_hell and is_inside(pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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status = "hell"
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end
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if h2omes.homes[name][home_type][status] then
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return h2omes.homes[name][home_type][status]
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end
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@ -125,10 +175,20 @@ function h2omes.getspawn(name)
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local pos = player:get_pos()
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if not pos then return nil end
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local spawn_pos
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if pos.y < -19600 and h2omes.have_nether then
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if h2omes.have_nether and is_inside(pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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spawn_pos = minetest.string_to_pos(minetest.settings:get("nether_static_spawnpoint") or "")
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elseif minetest.setting_get_pos("static_spawnpoint") then
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spawn_pos = minetest.setting_get_pos("static_spawnpoint")
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if spawn_pos and not is_inside(spawn_pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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minetest.log("error","[h2omes] nether_static_spawnpoint is not in nether, fix in minetest.conf.")
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return nil
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end
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elseif h2omes.have_hell and is_inside(pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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spawn_pos = minetest.string_to_pos(minetest.settings:get("hell_static_spawnpoint") or "")
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if spawn_pos and not is_inside(spawn_pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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minetest.log("error","[h2omes] hell_static_spawnpoint is not in hell, fix in minetest.conf.")
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return nil
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end
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else
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spawn_pos = minetest.string_to_pos(minetest.settings:get("static_spawnpoint") or "")
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end
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return spawn_pos
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end
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@ -140,13 +200,13 @@ function h2omes.to_spawn(name)
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if not player then return false end
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local spawn_pos = h2omes.getspawn(name)
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if spawn_pos then
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minetest.chat_send_player(name, "Teleporting to spawn...")
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minetest.chat_send_player(name, S("Teleporting to spawn..."))
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player:set_pos(spawn_pos)
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minetest.sound_play("teleport", {to_player = name, gain = 1.0})
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minetest.log("action", "Player ".. name .." respawned. Next allowed respawn in ".. h2omes.time_spawn .." seconds.")
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return true
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else
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minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!")
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minetest.chat_send_player(name, S("ERROR: No spawn point is set on this server!"))
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return false
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end
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end
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@ -160,12 +220,15 @@ function h2omes.to_home(name, home_type)
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local pos = player:get_pos()
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if not pos then return false end
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local status = "real"
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if pos.y < -19600 and h2omes.have_nether then
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if h2omes.have_nether and is_inside(pos.y, h2omes.nether_ceiling, h2omes.nether_floor) then
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status = "nether"
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elseif h2omes.have_hell and is_inside(pos.y, h2omes.hell_ceiling, h2omes.hell_floor) then
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status = "hell"
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end
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if h2omes.homes[name][home_type][status] then
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player:set_pos(h2omes.homes[name][home_type][status])
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minetest.chat_send_player(name, "Teleported to "..home_type.."!")
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minetest.chat_send_player(name, S("Teleported to @1!", home_type))
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minetest.sound_play("teleport", {to_player=name, gain = 1.0})
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return true
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end
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local from_pos = player:get_pos()
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if to_pos then
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if h2omes.can_teleport(from_pos, to_pos) then
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minetest.chat_send_player(name, "Teleporting to player "..to_name)
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minetest.chat_send_player(name, S("Teleporting to player @1", to_name))
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player:set_pos(to_pos)
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minetest.sound_play("teleport", {to_player=name, gain = 1.0})
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return true
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else
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minetest.chat_send_player(name, "Sorry, teleport between 2 worlds(real/nether) is not allowed!")
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minetest.chat_send_player(name, S("Sorry, teleport between 2 worlds is not allowed!"))
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return false
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end
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else
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minetest.chat_send_player(name, "ERROR: No position to player!")
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minetest.chat_send_player(name, S("ERROR: No position to player!"))
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return false
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end
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end
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function h2omes.update_pos(name, pos, from_name)
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from_players[name] = {name = from_name, pos = pos}
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minetest.chat_send_player(name, from_name .." sent you their position to teleport")
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minetest.chat_send_player(name, S("@1 sent you their position to teleport.", from_name))
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minetest.sound_play("dingdong", {to_player = name, gain = 0.8})
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return true
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end
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@ -207,7 +270,7 @@ function h2omes.send_pos_to_player(name, pos, to_name)
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local player = minetest.get_player_by_name(to_name)
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if not player or not pos then return false end
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if action_timers.wrapper(name, "send_pos_to_player", "from_player_" .. to_name, h2omes.time_from_player, h2omes.update_pos, {to_name, pos, name}) then
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minetest.chat_send_player(name, "Your position has been sent to "..to_name)
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minetest.chat_send_player(name, S("Your position has been sent to @1.", to_name))
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return true
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else
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minetest.chat_send_player(name, "Error: "..to_name.." already received a request. please try again later.")
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@ -222,52 +285,52 @@ function h2omes.show_formspec_home(name)
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end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local formspec = {"size[8,9]label[3.15,0;Home Settings]"}
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local formspec = {"size[8,9]label[3,0;".. S("Home Settings") .."]"}
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local pos = player:get_pos()
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--spawn
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table.insert(formspec, "label[3.45,0.8;TO SPAWN]")
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table.insert(formspec, "label[3.35,0.8;".. S("TO SPAWN") .."]")
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local spawn_pos = h2omes.getspawn(name)
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if spawn_pos then
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table.insert(formspec, string.format("label[2.9,1.3;x:%s, y:%s, z:%s]", math.floor(spawn_pos.x), math.floor(spawn_pos.y), math.floor(spawn_pos.z) ))
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table.insert(formspec, "button_exit[6,1.1;1.5,1;to_spawn;To Spawn]")
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table.insert(formspec, "button_exit[6,1.1;2,1;to_spawn;".. S("To Spawn") .."]")
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else
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table.insert(formspec, "label[3.3,1.3;No spawn set]")
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table.insert(formspec, "label[2.9,1.3;".. S("No spawn set") .."]")
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end
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--home
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table.insert(formspec, "label[3.5,2.1;TO HOME]")
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table.insert(formspec, "button[0.5,2.4;1.5,1;set_home;Set Home]")
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table.insert(formspec, "label[3.5,2.1;".. S("TO HOME") .."]")
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table.insert(formspec, "button[0,2.4;2,1;set_home;".. S("Set Home") .."]")
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local home_pos = h2omes.get_home(name, "home")
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if home_pos then
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table.insert(formspec, string.format("label[2.9,2.5;x:%s, y:%s, z:%s]", math.floor(home_pos.x), math.floor(home_pos.y), math.floor(home_pos.z) ))
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table.insert(formspec, "button_exit[6,2.4;1.5,1;to_home;To Home]")
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table.insert(formspec, "button_exit[6,2.4;2,1;to_home;".. S("To Home") .."]")
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else
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table.insert(formspec, "label[3.3,2.5;Home no set]")
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table.insert(formspec, "label[2.9,2.5;".. S("Home no set") .."]")
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end
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--pit
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table.insert(formspec, "label[3.55,3.4;TO PIT]")
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table.insert(formspec, "button[0.5,3.7;1.5,1;set_pit;Set Pit]")
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table.insert(formspec, "label[3.55,3.4;".. S("TO PIT") .."]")
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table.insert(formspec, "button[0,3.7;2,1;set_pit;".. S("Set Pit") .."]")
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local pit_pos = h2omes.get_home(name, "pit")
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if pit_pos then
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table.insert(formspec, string.format("label[2.9,3.8;x:%s, y:%s, z:%s]", math.floor(pit_pos.x), math.floor(pit_pos.y), math.floor(pit_pos.z) ))
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table.insert(formspec, "button_exit[6,3.7;1.5,1;to_pit;To Pit]")
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table.insert(formspec, "button_exit[6,3.7;2,1;to_pit;".. S("To Pit") .."]")
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else
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table.insert(formspec, "label[3.3,3.8;Pit no set]")
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table.insert(formspec, "label[2.9,3.8;".. S("Pit no set") .."]")
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end
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--to player
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table.insert(formspec, "label[3.35,4.7;TO PLAYER]")
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table.insert(formspec, "label[3.35,4.7;".. S("TO PLAYER") .."]")
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local to_player = from_players[name]
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if to_player and to_player.name and to_player.pos then
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table.insert(formspec, string.format("label[0.5,5.1;To %s]", to_player.name))
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table.insert(formspec, "label[0,5.1;".. S("To @1", to_player.name) .."]")
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table.insert(formspec,string.format("label[2.9,5.1;x:%s, y:%s, z:%s]", math.floor(to_player.pos.x),math.floor(to_player.pos.y),math.floor(to_player.pos.z)))
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table.insert(formspec, "button_exit[6,5;1.5,1;to_player;To Player]")
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table.insert(formspec, "button_exit[6,5;2,1;to_player;".. S("To Player") .."]")
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else
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table.insert(formspec, "label[2.7,5.1;No request from player]")
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table.insert(formspec, "label[2.7,5.1;".. S("No request from player") .."]")
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end
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table.insert(formspec, "label[2.8,6;SEND MY POS TO PLAYER]")
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table.insert(formspec, "label[2,6;".. S("SEND MY POS TO PLAYER") .."]")
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if not tmp_players[name] or not tmp_players[name].players_list or #tmp_players[name].players_list < 1 or tmp_players[name].refresh then
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tmp_players[name].refresh = nil
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tmp_players[name].players_list = {}
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@ -281,16 +344,16 @@ function h2omes.show_formspec_home(name)
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tmp_players[name]["select_player"] = nil
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end
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if #tmp_players[name].players_list == 0 then
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table.insert(formspec, "label[3,6.4;No player, try later]")
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table.insert(formspec, "label[2.5,6.4;".. S("No player, try later") .."]")
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else
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table.insert(formspec,"button[3.5,6.4;1.5,1;refresh;refresh]")
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table.insert(formspec, "dropdown[0.5,6.5;3,1;select_player;"..table.concat(tmp_players[name].players_list, ",")..";"..tmp_players[name].selected_id.."]")
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||||
table.insert(formspec,"button[3,6.4;2,1;refresh;".. S("Refresh") .."]")
|
||||
table.insert(formspec, "dropdown[0,6.5;3,1;select_player;"..table.concat(tmp_players[name].players_list, ",")..";"..tmp_players[name].selected_id.."]")
|
||||
end
|
||||
if tmp_players[name].selected_id and tmp_players[name].selected_id > 0 then
|
||||
table.insert(formspec, "button_exit[6,6.4;1.5,1;send_to;Send To]")
|
||||
table.insert(formspec, "button_exit[6,6.4;2,1;send_to;".. S("Send To") .."]")
|
||||
end
|
||||
|
||||
table.insert(formspec, "button_exit[3.25,8.3;1.5,1;close;Close]")
|
||||
table.insert(formspec, "button_exit[3.25,8.3;2,1;close;".. S("Close") .."]")
|
||||
minetest.show_formspec(name, "h2omes:formspec", table.concat(formspec))
|
||||
end
|
||||
|
||||
|
@ -360,27 +423,27 @@ minetest.register_on_leaveplayer(function(player)
|
|||
end)
|
||||
|
||||
|
||||
minetest.register_privilege("home", "Can use /sethome, /home, /setpit and /pit")
|
||||
minetest.register_privilege("home", S("Can use /sethome, /home, /setpit and /pit"))
|
||||
|
||||
minetest.register_chatcommand("spawn", {
|
||||
description = "Teleport a player to the defined spawnpoint",
|
||||
description = S("Teleport a player to the defined spawnpoint"),
|
||||
func = function(name)
|
||||
local spawn_pos = h2omes.getspawn(name)
|
||||
if spawn_pos then
|
||||
action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name})
|
||||
else
|
||||
minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!")
|
||||
minetest.chat_send_player(name, S("ERROR: No spawn point is set on this server!"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("home", {
|
||||
description = "Teleport you to your home point",
|
||||
description = S("Teleport you to your home point"),
|
||||
privs = {home = true},
|
||||
func = function (name, params)
|
||||
if not h2omes.get_home(name, "home") then
|
||||
minetest.chat_send_player(name, "Set a home using /sethome")
|
||||
minetest.chat_send_player(name, S("Set a home using /sethome"))
|
||||
return false
|
||||
end
|
||||
--h2omes.to_home(name, "home")
|
||||
|
@ -390,7 +453,7 @@ minetest.register_chatcommand("home", {
|
|||
|
||||
|
||||
minetest.register_chatcommand("sethome", {
|
||||
description = "Set your home point",
|
||||
description = S("Set your home point"),
|
||||
privs = {home = true},
|
||||
func = function (name, params)
|
||||
--h2omes.set_home(name, "home")
|
||||
|
@ -400,11 +463,11 @@ minetest.register_chatcommand("sethome", {
|
|||
|
||||
|
||||
minetest.register_chatcommand("pit", {
|
||||
description = "Teleport you to your pit point",
|
||||
description = S("Teleport you to your pit point"),
|
||||
privs = {home = true},
|
||||
func = function (name, params)
|
||||
if not h2omes.get_home(name, "pit") then
|
||||
minetest.chat_send_player(name, "Set a pit using /setpit")
|
||||
minetest.chat_send_player(name, S("Set a pit using /setpit"))
|
||||
return false
|
||||
end
|
||||
--h2omes.to_home(name, "pit")
|
||||
|
@ -414,7 +477,7 @@ minetest.register_chatcommand("pit", {
|
|||
|
||||
|
||||
minetest.register_chatcommand("setpit", {
|
||||
description = "Set your pit point",
|
||||
description = S("Set your pit point"),
|
||||
privs = {home = true},
|
||||
func = function (name, params)
|
||||
--h2omes.set_home(name, "pit")
|
||||
|
@ -423,7 +486,7 @@ minetest.register_chatcommand("setpit", {
|
|||
})
|
||||
|
||||
minetest.register_chatcommand("homegui", {
|
||||
description = "Show home formspec",
|
||||
description = S("Show home menu"),
|
||||
privs = {home = true},
|
||||
func = function (name, params)
|
||||
h2omes.show_formspec_home(name)
|
||||
|
@ -434,7 +497,7 @@ if (minetest.get_modpath("unified_inventory")) then
|
|||
unified_inventory.register_button("home_formspec", {
|
||||
type = "image",
|
||||
image = "h2omes_home.png",
|
||||
tooltip = "My Home",
|
||||
tooltip = S("My Home"),
|
||||
show_with = "home",
|
||||
action = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
|
46
locale/h2omes.fr.tr
Normal file
46
locale/h2omes.fr.tr
Normal file
|
@ -0,0 +1,46 @@
|
|||
# textdomain: h2omes
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Home set!=Maison définie!
|
||||
Pit set!=Mine définie!
|
||||
Teleporting to spawn...=Téléportation vers spawn...
|
||||
ERROR: No spawn point is set on this server!=ERREUR : Aucun spawn n'est défini sur ce serveur!
|
||||
Teleported to @1!=Téléporté vers @1!
|
||||
Teleporting to player @1=Téléportation vers joueur @1
|
||||
Sorry, teleport between 2 worlds is not allowed!=Désolé, la téléportation entre 2 mondes n'est pas autorisée!
|
||||
ERROR: No position to player!=ERREUR : Aucune position vers le joueur!
|
||||
@1 sent you their position to teleport.=@1 vous a envoyé sa position pour vous téléporter.
|
||||
Your position has been sent to @1.=Votre position a été envoyée à @1.
|
||||
Home Settings=Paramètres de home
|
||||
TO SPAWN=AU SPAWN
|
||||
To Spawn=Au spawn
|
||||
No spawn set=Pas de spawn défini
|
||||
TO HOME=À MAISON
|
||||
Set Home=Définir Maison
|
||||
To Home=À maison
|
||||
Home no set=Pas de maison définie
|
||||
TO PIT=À MINE
|
||||
Set Pit=Définir Mine
|
||||
To Pit=À la Mine
|
||||
Pit no set=Pas de mine définie
|
||||
TO PLAYER=À JOUEUR
|
||||
To @1=Vers @1
|
||||
To Player=Vers joueur
|
||||
No request from player=Aucune demande de joueur
|
||||
SEND MY POS TO PLAYER=ENVOYER MA POSITION AU JOUEUR
|
||||
No player, try later=Aucun joueur, essayez plus tard
|
||||
Refresh=Actualiser
|
||||
Send To=Envoyer à
|
||||
Close=Fermer
|
||||
Can use /sethome, /home, /setpit and /pit=Peut utiliser /sethome, /home, /setpit et /pit
|
||||
Teleport a player to the defined spawnpoint=Téléporte un joueur vers spawn défini
|
||||
Teleport you to your home point=Vous téléporter à votre maison
|
||||
Set a home using /sethome=Définir une maison en utilisant /sethome
|
||||
Set your home point=Définissez votre maison
|
||||
Teleport you to your pit point=Vous téléporter à votre mine
|
||||
Set a pit using /setpit=Définir une mine en utilisant /setpit
|
||||
Set your pit point=Définissez votre mine
|
||||
Show home menu=Afficher le menu home
|
||||
My Home=Ma maison
|
46
locale/mytemplate.txt
Normal file
46
locale/mytemplate.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
# textdomain: h2omes
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Home set!=
|
||||
Pit set!=
|
||||
Teleporting to spawn...=
|
||||
ERROR: No spawn point is set on this server!=
|
||||
Teleported to @1!=
|
||||
Teleporting to player @1=
|
||||
Sorry, teleport between 2 worlds is not allowed!=
|
||||
ERROR: No position to player!=
|
||||
@1 sent you their position to teleport.=
|
||||
Your position has been sent to @1.=
|
||||
Home Settings=
|
||||
TO SPAWN=
|
||||
To Spawn=
|
||||
No spawn set=
|
||||
TO HOME=
|
||||
Set Home=
|
||||
To Home=
|
||||
Home no set=
|
||||
TO PIT=
|
||||
Set Pit=
|
||||
To Pit=
|
||||
Pit no set=
|
||||
TO PLAYER=
|
||||
To @1=
|
||||
To Player=
|
||||
No request from player=
|
||||
SEND MY POS TO PLAYER=
|
||||
No player, try later=
|
||||
Refresh=
|
||||
Send To=
|
||||
Close=
|
||||
Can use /sethome, /home, /setpit and /pit=
|
||||
Teleport a player to the defined spawnpoint=
|
||||
Teleport you to your home point=
|
||||
Set a home using /sethome=
|
||||
Set your home point=
|
||||
Teleport you to your pit point=
|
||||
Set a pit using /setpit=
|
||||
Set your pit point=
|
||||
Show home menu=
|
||||
My Home=
|
Loading…
Reference in New Issue
Block a user