forked from mtcontrib/hangglider
Minetest_systemd dependency is now optional
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README.md
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38
README.md
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Hang Glider Mod for Minetest
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----------------------------
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This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com)
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Which is located at:
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<https://notabug.org/Piezo_/minetest-hangglider>
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**This version is an experimental version that is not intended for general use.**
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It includes the following changes by David G (kestral246@gmail.com):
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- Give visual indication that hangglider is equiped.
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- Display simple overlay with blurred struts when equiped.
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- Issue: don't know how to disable overlay when using third person view.
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- Also unequip hangglider when landing on water.
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- Attempt to linearize parabolic flight path.
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- Start gravity stronger, but gradually reduce it as descent velocity increases.
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- Don't use airstopper when equipped from the ground (descent velocity is low).
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- Slightly increase flight speed to 1.25.
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- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
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- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
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- Create airbreak flag so all equips mid-flight use faster descent.
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- Reset airbreak flag only when land (canExist goes false).
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- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
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- Not sure if there are other such cases.
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- Did another round of parameter tuning.
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- Commented out hud debug display code with prefix "--debug:".
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- For Minetest 5.x the glider's set_attach point needs to be offset by 1 node.
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- Provided alternate commented out version of this line that has the correct offset.
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- Discovered that sprint mod interferes with this mod's speed settings.
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- It's likely that other mods that affect player_physics will have this same problem.
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- May need to consider adding player_monoid support to this mod.
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@ -1,2 +1,3 @@
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default
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wool
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minetest_systemd?
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76
init.lua
76
init.lua
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@ -41,6 +41,10 @@
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local HUD_Overlay = true --show glider struts as overlay on HUD
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local debug = false --show debug info in top-center of hud
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local moveModelUp = false
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if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
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moveModelUp = true
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end
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hangglider = {} --Make this global, so other mods can tell if hangglider exists.
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hangglider.use = {}
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if HUD_Overlay then
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@ -64,13 +68,17 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
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if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
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--Let go when the player actually stops, as that's the whole point.
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if hangglider.use[pname] then
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if moveModelUp then
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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end
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canExist = false
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end
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end
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if not canExist then
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self.attach:set_detach()
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player:set_detach()
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end
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end
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if not canExist then
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@ -79,6 +87,22 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
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end
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})
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if minetestd and minetestd.services.gravityctl.enabled then
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minetestd.gravityctl.register_gravity_effect("hangglider",
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function(player)
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return hangglider.use[player:get_player_name()]
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end,
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function(gravity, player)
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local vel = player:get_player_velocity()
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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return ((vel.y + 3)/20)
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end,
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7,
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1000
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)
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end
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local step_v
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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@ -98,19 +122,31 @@ minetest.register_entity("hangglider:glider", {
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if mrn_name then
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if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
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canExist = true
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local vel = player:get_player_velocity()
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step_v = player:get_player_velocity().y
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if step_v < 0 then
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player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
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else
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player:set_physics_override({speed=1})
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end
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if not minetestd then
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if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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player:set_physics_override({gravity=((step_v + 3)/20)})
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end
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--[[local vel = player:get_player_velocity()
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
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player:set_physics_override({gravity = (vel.y + 2.0)/20})
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end
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]]end
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end
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end
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if not canExist then
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player:set_physics_override({
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gravity = 1,
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jump = 1,
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speed = 1,
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})
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if not minetestd then
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player:set_physics_override({gravity=1})
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end
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hangglider.use[pname] = false
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if HUD_Overlay then
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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@ -174,38 +210,44 @@ minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
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inventory_image = "glider_item.png",
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stack_max=1,
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on_use = function(itemstack, user, pointed_thing)
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if not user then
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on_use = function(itemstack, player, pointed_thing)
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if not player then
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return
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end
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local pos = user:get_pos()
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local pname = user:get_player_name()
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local pos = player:get_pos()
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local pname = player:get_player_name()
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if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
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minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
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if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local airbreak = false
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local vel = user:get_player_velocity().y
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local vel = player:get_player_velocity().y
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if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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--hangglider.airbreak[pname] = true
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airbreak = true
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local stopper = minetest.add_entity(pos, "hangglider:airstopper")
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stopper:get_luaentity().attach = user
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user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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minetest.after(0, function(stopper, player) --"Extreme Measures"
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stopper:set_pos(player:get_pos())
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stopper:get_luaentity().attach = player
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player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end, stopper, player)
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end
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user:set_physics_override({gravity = 0,jump=0,speed=1.75})
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if not airbreak then
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minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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if moveModelUp then
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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end
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hangglider.use[pname] = true
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player:set_physics_override({jump = 0})
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-- if minetest 0.4.x use this:
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-- if minetest 5.x use this:
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-- minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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-- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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itemstack:set_wear(itemstack:get_wear() + 255)
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return itemstack
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elseif hangglider.use[pname] then --Unequip
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if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
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hangglider.use[pname] = false
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end
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end,
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